26 lines
608 B
C#
26 lines
608 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MenuManager : MonoBehaviour {
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// Changed to GameObject because only the game object of the menu needs to be accessed, you can
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// change this to any class that inherits MonoBehaviour
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public GameObject optionsMenu;
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// Update is called once per frame
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void Update ()
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{
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// Reverse the active state every time escape is pressed
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if (Input.GetKeyDown(KeyCode.H))
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{
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// Check whether it's active / inactive
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bool isActive = optionsMenu.activeSelf;
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optionsMenu.SetActive(!isActive);
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}
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}
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}
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