675 lines
22 KiB
C#
675 lines
22 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text;
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using UnityEngine;
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public class INIParser
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{
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#region "Declarations"
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// *** Error: In case there're errors, this will changed to some value other than 1 ***
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// Error codes:
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// 1: Null TextAsset
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public int error = 0;
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// *** Lock for thread-safe access to file and local cache ***
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private object m_Lock = new object();
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// *** File name ***
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private string m_FileName = null;
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public string FileName
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{
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get
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{
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return m_FileName;
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}
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}
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// ** String represent Ini
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private string m_iniString = null;
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public string iniString
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{
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get
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{
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return m_iniString;
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}
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}
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// *** Automatic flushing flag ***
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private bool m_AutoFlush = false;
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// *** Local cache ***
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private Dictionary<string, Dictionary<string, string>> m_Sections = new Dictionary<string, Dictionary<string, string>>();
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private Dictionary<string, Dictionary<string, string>> m_Modified = new Dictionary<string, Dictionary<string, string>>();
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// *** Local cache modified flag ***
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private bool m_CacheModified = false;
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#endregion
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#region "Methods"
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// *** Open ini file by path ***
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public void Open(string path)
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{
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m_FileName = path;
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if (File.Exists(m_FileName))
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{
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m_iniString = File.ReadAllText(m_FileName);
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}
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else
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{
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//If file does not exist, create one
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var temp = File.Create(m_FileName);
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temp.Close();
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m_iniString = "";
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}
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Initialize(m_iniString, false);
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}
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// *** Open ini file by TextAsset: All changes is saved to local storage ***
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public void Open(TextAsset name)
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{
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if (name == null)
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{
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// In case null asset, treat as opened an empty file
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error = 1;
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m_iniString = "";
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m_FileName = null;
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Initialize(m_iniString, false);
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}
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else
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{
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m_FileName = Application.persistentDataPath + name.name;
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//*** Find the TextAsset in the local storage first ***
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if (File.Exists(m_FileName))
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{
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m_iniString = File.ReadAllText(m_FileName);
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}
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else m_iniString = name.text;
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Initialize(m_iniString, false);
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}
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}
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// *** Open ini file from string ***
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public void OpenFromString(string str)
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{
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m_FileName = null;
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Initialize(str, false);
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}
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// *** Get the string content of ini file ***
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public override string ToString()
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{
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return m_iniString;
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}
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private void Initialize(string iniString, bool AutoFlush)
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{
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m_iniString = iniString;
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m_AutoFlush = AutoFlush;
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Refresh();
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}
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// *** Close, save all changes to ini file ***
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public void Close()
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{
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lock (m_Lock)
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{
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PerformFlush();
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//Clean up memory
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m_FileName = null;
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m_iniString = null;
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}
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}
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// *** Parse section name ***
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private string ParseSectionName(string Line)
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{
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if (!Line.StartsWith("[")) return null;
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if (!Line.EndsWith("]")) return null;
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if (Line.Length < 3) return null;
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return Line.Substring(1, Line.Length - 2);
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}
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// *** Parse key+value pair ***
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private bool ParseKeyValuePair(string Line, ref string Key, ref string Value)
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{
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// *** Check for key+value pair ***
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int i;
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if ((i = Line.IndexOf('=')) <= 0) return false;
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int j = Line.Length - i - 1;
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Key = Line.Substring(0, i).Trim();
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if (Key.Length <= 0) return false;
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Value = (j > 0) ? (Line.Substring(i + 1, j).Trim()) : ("");
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return true;
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}
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// *** If a line is neither SectionName nor key+value pair, it's a comment ***
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private bool isComment(string Line)
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{
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string tmpKey = null, tmpValue = null;
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if (ParseSectionName(Line) != null) return false;
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if (ParseKeyValuePair(Line, ref tmpKey, ref tmpValue)) return false;
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return true;
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}
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// *** Read file contents into local cache ***
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private void Refresh()
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{
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lock (m_Lock)
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{
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StringReader sr = null;
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try
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{
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// *** Clear local cache ***
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m_Sections.Clear();
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m_Modified.Clear();
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// *** String Reader ***
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sr = new StringReader(m_iniString);
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// *** Read up the file content ***
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Dictionary<string, string> CurrentSection = null;
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string s;
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string SectionName;
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string Key = null;
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string Value = null;
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while ((s = sr.ReadLine()) != null)
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{
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s = s.Trim();
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// *** Check for section names ***
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SectionName = ParseSectionName(s);
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if (SectionName != null)
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{
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// *** Only first occurrence of a section is loaded ***
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if (m_Sections.ContainsKey(SectionName))
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{
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CurrentSection = null;
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}
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else
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{
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CurrentSection = new Dictionary<string, string>();
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m_Sections.Add(SectionName, CurrentSection);
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}
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}
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else if (CurrentSection != null)
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{
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// *** Check for key+value pair ***
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if (ParseKeyValuePair(s, ref Key, ref Value))
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{
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// *** Only first occurrence of a key is loaded ***
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if (!CurrentSection.ContainsKey(Key))
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{
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CurrentSection.Add(Key, Value);
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}
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}
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}
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}
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}
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finally
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{
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// *** Cleanup: close file ***
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if (sr != null) sr.Close();
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sr = null;
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}
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}
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}
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private void PerformFlush()
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{
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// *** If local cache was not modified, exit ***
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if (!m_CacheModified) return;
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m_CacheModified = false;
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// *** Copy content of original iniString to temporary string, replace modified values ***
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StringWriter sw = new StringWriter();
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try
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{
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Dictionary<string, string> CurrentSection = null;
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Dictionary<string, string> CurrentSection2 = null;
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StringReader sr = null;
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try
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{
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// *** Open the original file ***
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sr = new StringReader(m_iniString);
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// *** Read the file original content, replace changes with local cache values ***
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string s;
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string SectionName;
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string Key = null;
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string Value = null;
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bool Unmodified;
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bool Reading = true;
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bool Deleted = false;
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string Key2 = null;
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string Value2 = null;
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StringBuilder sb_temp;
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while (Reading)
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{
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s = sr.ReadLine();
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Reading = (s != null);
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// *** Check for end of iniString ***
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if (Reading)
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{
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Unmodified = true;
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s = s.Trim();
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SectionName = ParseSectionName(s);
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}
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else
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{
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Unmodified = false;
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SectionName = null;
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}
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// *** Check for section names ***
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if ((SectionName != null) || (!Reading))
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{
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if (CurrentSection != null)
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{
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// *** Write all remaining modified values before leaving a section ****
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if (CurrentSection.Count > 0)
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{
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// *** Optional: All blank lines before new values and sections are removed ****
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sb_temp = sw.GetStringBuilder();
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while ((sb_temp[sb_temp.Length - 1] == '\n') || (sb_temp[sb_temp.Length - 1] == '\r'))
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{
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sb_temp.Length = sb_temp.Length - 1;
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}
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sw.WriteLine();
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foreach (string fkey in CurrentSection.Keys)
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{
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if (CurrentSection.TryGetValue(fkey, out Value))
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{
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sw.Write(fkey);
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sw.Write('=');
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sw.WriteLine(Value);
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}
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}
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sw.WriteLine();
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CurrentSection.Clear();
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}
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}
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if (Reading)
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{
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// *** Check if current section is in local modified cache ***
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if (!m_Modified.TryGetValue(SectionName, out CurrentSection))
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{
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CurrentSection = null;
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}
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}
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}
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else if (CurrentSection != null)
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{
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// *** Check for key+value pair ***
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if (ParseKeyValuePair(s, ref Key, ref Value))
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{
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if (CurrentSection.TryGetValue(Key, out Value))
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{
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// *** Write modified value to temporary file ***
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Unmodified = false;
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CurrentSection.Remove(Key);
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sw.Write(Key);
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sw.Write('=');
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sw.WriteLine(Value);
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}
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}
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}
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// ** Check if the section/key in current line has been deleted ***
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if (Unmodified)
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{
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if (SectionName != null)
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{
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if (!m_Sections.ContainsKey(SectionName))
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{
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Deleted = true;
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CurrentSection2 = null;
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}
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else
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{
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Deleted = false;
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m_Sections.TryGetValue(SectionName, out CurrentSection2);
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}
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}
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else if (CurrentSection2 != null)
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{
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if (ParseKeyValuePair(s, ref Key2, ref Value2))
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{
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if (!CurrentSection2.ContainsKey(Key2)) Deleted = true;
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else Deleted = false;
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}
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}
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}
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// *** Write unmodified lines from the original iniString ***
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if (Unmodified)
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{
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if (isComment(s)) sw.WriteLine(s);
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else if (!Deleted) sw.WriteLine(s);
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}
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}
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// *** Close string reader ***
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sr.Close();
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sr = null;
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}
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finally
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{
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// *** Cleanup: close string reader ***
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if (sr != null) sr.Close();
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sr = null;
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}
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// *** Cycle on all remaining modified values ***
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foreach (KeyValuePair<string, Dictionary<string, string>> SectionPair in m_Modified)
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{
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CurrentSection = SectionPair.Value;
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if (CurrentSection.Count > 0)
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{
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sw.WriteLine();
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// *** Write the section name ***
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sw.Write('[');
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sw.Write(SectionPair.Key);
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sw.WriteLine(']');
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// *** Cycle on all key+value pairs in the section ***
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foreach (KeyValuePair<string, string> ValuePair in CurrentSection)
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{
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// *** Write the key+value pair ***
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sw.Write(ValuePair.Key);
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sw.Write('=');
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sw.WriteLine(ValuePair.Value);
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}
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CurrentSection.Clear();
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}
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}
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m_Modified.Clear();
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// *** Get result to iniString ***
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m_iniString = sw.ToString();
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sw.Close();
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sw = null;
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// ** Write iniString to file ***
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if (m_FileName != null)
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{
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File.WriteAllText(m_FileName, m_iniString);
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}
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}
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finally
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{
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// *** Cleanup: close string writer ***
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if (sw != null) sw.Close();
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sw = null;
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}
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}
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// *** Check if the section exists ***
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public bool IsSectionExists(string SectionName)
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{
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return m_Sections.ContainsKey(SectionName);
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}
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// *** Check if the key exists ***
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public bool IsKeyExists(string SectionName, string Key)
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{
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Dictionary<string, string> Section;
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// *** Check if the section exists ***
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if (m_Sections.ContainsKey(SectionName))
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{
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m_Sections.TryGetValue(SectionName, out Section);
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// If the key exists
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return Section.ContainsKey(Key);
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}
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else return false;
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}
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// *** Delete a section in local cache ***
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public void SectionDelete(string SectionName)
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{
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// *** Delete section if exists ***
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if (IsSectionExists(SectionName))
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{
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lock (m_Lock)
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{
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m_CacheModified = true;
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m_Sections.Remove(SectionName);
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//Also delete in modified cache if exist
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m_Modified.Remove(SectionName);
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// *** Automatic flushing : immediately write any modification to the file ***
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if (m_AutoFlush) PerformFlush();
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}
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}
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}
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// *** Delete a key in local cache ***
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public void KeyDelete(string SectionName, string Key)
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{
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Dictionary<string, string> Section;
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//Delete key if exists
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if (IsKeyExists(SectionName, Key))
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{
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lock (m_Lock)
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{
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m_CacheModified = true;
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m_Sections.TryGetValue(SectionName, out Section);
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Section.Remove(Key);
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//Also delete in modified cache if exist
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if (m_Modified.TryGetValue(SectionName, out Section)) Section.Remove(SectionName);
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// *** Automatic flushing : immediately write any modification to the file ***
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if (m_AutoFlush) PerformFlush();
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}
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}
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}
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// *** Read a value from local cache ***
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public string ReadValue(string SectionName, string Key, string DefaultValue)
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{
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lock (m_Lock)
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{
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// *** Check if the section exists ***
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Dictionary<string, string> Section;
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if (!m_Sections.TryGetValue(SectionName, out Section)) return DefaultValue;
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// *** Check if the key exists ***
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string Value;
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if (!Section.TryGetValue(Key, out Value)) return DefaultValue;
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// *** Return the found value ***
|
||
|
return Value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *** Insert or modify a value in local cache ***
|
||
|
public void WriteValue(string SectionName, string Key, string Value)
|
||
|
{
|
||
|
lock (m_Lock)
|
||
|
{
|
||
|
// *** Flag local cache modification ***
|
||
|
m_CacheModified = true;
|
||
|
|
||
|
// *** Check if the section exists ***
|
||
|
Dictionary<string, string> Section;
|
||
|
if (!m_Sections.TryGetValue(SectionName, out Section))
|
||
|
{
|
||
|
// *** If it doesn't, add it ***
|
||
|
Section = new Dictionary<string, string>();
|
||
|
m_Sections.Add(SectionName, Section);
|
||
|
}
|
||
|
|
||
|
// *** Modify the value ***
|
||
|
if (Section.ContainsKey(Key)) Section.Remove(Key);
|
||
|
Section.Add(Key, Value);
|
||
|
|
||
|
// *** Add the modified value to local modified values cache ***
|
||
|
if (!m_Modified.TryGetValue(SectionName, out Section))
|
||
|
{
|
||
|
Section = new Dictionary<string, string>();
|
||
|
m_Modified.Add(SectionName, Section);
|
||
|
}
|
||
|
|
||
|
if (Section.ContainsKey(Key)) Section.Remove(Key);
|
||
|
Section.Add(Key, Value);
|
||
|
|
||
|
// *** Automatic flushing : immediately write any modification to the file ***
|
||
|
if (m_AutoFlush) PerformFlush();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *** Encode byte array ***
|
||
|
private string EncodeByteArray(byte[] Value)
|
||
|
{
|
||
|
if (Value == null) return null;
|
||
|
|
||
|
StringBuilder sb = new StringBuilder();
|
||
|
foreach (byte b in Value)
|
||
|
{
|
||
|
string hex = Convert.ToString(b, 16);
|
||
|
int l = hex.Length;
|
||
|
if (l > 2)
|
||
|
{
|
||
|
sb.Append(hex.Substring(l - 2, 2));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (l < 2) sb.Append("0");
|
||
|
sb.Append(hex);
|
||
|
}
|
||
|
}
|
||
|
return sb.ToString();
|
||
|
}
|
||
|
|
||
|
// *** Decode byte array ***
|
||
|
private byte[] DecodeByteArray(string Value)
|
||
|
{
|
||
|
if (Value == null) return null;
|
||
|
|
||
|
int l = Value.Length;
|
||
|
if (l < 2) return new byte[] { };
|
||
|
|
||
|
l /= 2;
|
||
|
byte[] Result = new byte[l];
|
||
|
for (int i = 0; i < l; i++) Result[i] = Convert.ToByte(Value.Substring(i * 2, 2), 16);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
// *** Getters for various types ***
|
||
|
public bool ReadValue(string SectionName, string Key, bool DefaultValue)
|
||
|
{
|
||
|
string StringValue = ReadValue(SectionName, Key, DefaultValue.ToString(System.Globalization.CultureInfo.InvariantCulture));
|
||
|
int Value;
|
||
|
if (int.TryParse(StringValue, out Value)) return (Value != 0);
|
||
|
return DefaultValue;
|
||
|
}
|
||
|
|
||
|
public int ReadValue(string SectionName, string Key, int DefaultValue)
|
||
|
{
|
||
|
string StringValue = ReadValue(SectionName, Key, DefaultValue.ToString(CultureInfo.InvariantCulture));
|
||
|
int Value;
|
||
|
if (int.TryParse(StringValue, NumberStyles.Any, CultureInfo.InvariantCulture, out Value)) return Value;
|
||
|
return DefaultValue;
|
||
|
}
|
||
|
|
||
|
public long ReadValue(string SectionName, string Key, long DefaultValue)
|
||
|
{
|
||
|
string StringValue = ReadValue(SectionName, Key, DefaultValue.ToString(CultureInfo.InvariantCulture));
|
||
|
long Value;
|
||
|
if (long.TryParse(StringValue, NumberStyles.Any, CultureInfo.InvariantCulture, out Value)) return Value;
|
||
|
return DefaultValue;
|
||
|
}
|
||
|
|
||
|
public double ReadValue(string SectionName, string Key, double DefaultValue)
|
||
|
{
|
||
|
string StringValue = ReadValue(SectionName, Key, DefaultValue.ToString(CultureInfo.InvariantCulture));
|
||
|
double Value;
|
||
|
if (double.TryParse(StringValue, NumberStyles.Any, CultureInfo.InvariantCulture, out Value)) return Value;
|
||
|
return DefaultValue;
|
||
|
}
|
||
|
|
||
|
public byte[] ReadValue(string SectionName, string Key, byte[] DefaultValue)
|
||
|
{
|
||
|
string StringValue = ReadValue(SectionName, Key, EncodeByteArray(DefaultValue));
|
||
|
try
|
||
|
{
|
||
|
return DecodeByteArray(StringValue);
|
||
|
}
|
||
|
catch (FormatException)
|
||
|
{
|
||
|
return DefaultValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public DateTime ReadValue(string SectionName, string Key, DateTime DefaultValue)
|
||
|
{
|
||
|
string StringValue = ReadValue(SectionName, Key, DefaultValue.ToString(CultureInfo.InvariantCulture));
|
||
|
DateTime Value;
|
||
|
if (DateTime.TryParse(StringValue, CultureInfo.InvariantCulture, DateTimeStyles.AllowWhiteSpaces | DateTimeStyles.NoCurrentDateDefault | DateTimeStyles.AssumeLocal, out Value)) return Value;
|
||
|
return DefaultValue;
|
||
|
}
|
||
|
|
||
|
// *** Setters for various types ***
|
||
|
public void WriteValue(string SectionName, string Key, bool Value)
|
||
|
{
|
||
|
WriteValue(SectionName, Key, (Value) ? ("1") : ("0"));
|
||
|
}
|
||
|
|
||
|
public void WriteValue(string SectionName, string Key, int Value)
|
||
|
{
|
||
|
WriteValue(SectionName, Key, Value.ToString(CultureInfo.InvariantCulture));
|
||
|
}
|
||
|
|
||
|
public void WriteValue(string SectionName, string Key, long Value)
|
||
|
{
|
||
|
WriteValue(SectionName, Key, Value.ToString(CultureInfo.InvariantCulture));
|
||
|
}
|
||
|
|
||
|
public void WriteValue(string SectionName, string Key, double Value)
|
||
|
{
|
||
|
WriteValue(SectionName, Key, Value.ToString(CultureInfo.InvariantCulture));
|
||
|
}
|
||
|
|
||
|
public void WriteValue(string SectionName, string Key, byte[] Value)
|
||
|
{
|
||
|
WriteValue(SectionName, Key, EncodeByteArray(Value));
|
||
|
}
|
||
|
|
||
|
public void WriteValue(string SectionName, string Key, DateTime Value)
|
||
|
{
|
||
|
WriteValue(SectionName, Key, Value.ToString(CultureInfo.InvariantCulture));
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
|
||
|
|