Firstborn/Assets/Daz3D/Scripts/Editor/ClothCollisionAssignerEdito...

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor (typeof (ClothCollisionAssigner))]
[CanEditMultipleObjects]
public class ClothCollisionAssignerEditor : Editor
{
private SerializedObject m_Object;
public void OnEnable()
{
m_Object = new SerializedObject(target);
}
public override void OnInspectorGUI()
{
m_Object.Update();
GUILayout.Label("**Cloth Collision Assigner**", EditorStyles.boldLabel);
GUILayout.Space(10);
base.OnInspectorGUI();
GUILayout.Space(10);
GUILayout.Space(10);
GUILayout.Label("When this script is enabled, Cloth Collision Rigs are assigned during Runtime. Click \"Assign Cloth Collision Rigs\" to assign the rigs in editor mode.", EditorStyles.wordWrappedLabel );
GUILayout.BeginHorizontal();
if (GUILayout.Button("Assign Cloth Collision Rigs"))
{
ClothCollisionAssigner assigner = (ClothCollisionAssigner)target;
assigner.AssignClothCollisionRigs();
Debug.Log("Assigned Cloth Collision Rigs");
}
if (GUILayout.Button("Clear All Assignments"))
{
ClothCollisionAssigner assigner = (ClothCollisionAssigner)target;
assigner.ClearAllAssignments();
Debug.Log("Cleared All Assignments");
}
GUILayout.EndHorizontal();
GUILayout.Space(10);
m_Object.ApplyModifiedProperties();
}
}