Firstborn/Assets/RPG Creation Kit/Scripts/_ General/SettingsMenuManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.EventSystems;
namespace RPGCreationKit
{
public class SettingsMenuManager : MonoBehaviour
{
public bool applyOnStart = false;
[SerializeField] private GameObject ui;
[SerializeField] private TMP_Dropdown resDropdown;
[SerializeField] private TMP_Dropdown qualityDropdown;
[SerializeField] private Toggle fullScreenToggle;
[SerializeField] private Toggle vsyncToggle;
[SerializeField] private Slider horizontalSpeedSlider;
[SerializeField] private Slider verticalSpeedSlider;
Resolution[] allRes;
// Start is called before the first frame update
void Start()
{
Init();
LoadFromPlayerPrefs();
}
int curResIndex;
[SerializeField] GameObject firstElementInList;
void Init()
{
// Init Resolutions
resDropdown.ClearOptions();
allRes = Screen.resolutions;
List<string> dropdownOptions = new List<string>();
curResIndex = 0;
for (int i = 0; i < allRes.Length; i++)
{
string newRes = allRes[i].width + " x " + allRes[i].height;
dropdownOptions.Add(newRes);
if (allRes[i].width == Screen.currentResolution.width && allRes[i].height == Screen.currentResolution.height)
curResIndex = i;
}
resDropdown.AddOptions(dropdownOptions);
resDropdown.value = curResIndex;
resDropdown.RefreshShownValue();
}
public void LoadFromPlayerPrefs()
{
if (PlayerPrefs.HasKey("Resolution"))
resDropdown.value = PlayerPrefs.GetInt("Resolution");
else
PlayerPrefs.SetInt("Resolution", resDropdown.value);
if(applyOnStart)
SetResolution(allRes[resDropdown.value]);
if (PlayerPrefs.HasKey("Fullscreen"))
fullScreenToggle.isOn = PlayerPrefs.GetInt("Fullscreen") == 1;
else
{
PlayerPrefs.SetInt("Fullscreen", 1);
fullScreenToggle.isOn = true;
}
if (applyOnStart)
SetFullscreen(fullScreenToggle.isOn);
if (PlayerPrefs.HasKey("Vsync"))
vsyncToggle.isOn = PlayerPrefs.GetInt("Vsync") == 1;
else
{
PlayerPrefs.SetInt("Vsync", 1);
vsyncToggle.isOn = true;
}
if (applyOnStart)
SetVsync(vsyncToggle.isOn ? 1 : 0);
if (PlayerPrefs.HasKey("QualitySettings"))
qualityDropdown.value = PlayerPrefs.GetInt("QualitySettings");
else
{
PlayerPrefs.SetInt("QualitySettings", 5);
qualityDropdown.value = 5;
}
if (applyOnStart)
SetQualitySettings(qualityDropdown.value);
if (PlayerPrefs.HasKey("HorizontalSpeed"))
horizontalSpeedSlider.value = PlayerPrefs.GetFloat("HorizontalSpeed");
else
{
PlayerPrefs.SetFloat("HorizontalSpeed", 5);
horizontalSpeedSlider.value = 5;
}
if (applyOnStart)
SetHorizontalSpeed(horizontalSpeedSlider.value);
if (PlayerPrefs.HasKey("VerticalSpeed"))
verticalSpeedSlider.value = PlayerPrefs.GetFloat("VerticalSpeed");
else
{
PlayerPrefs.SetFloat("VerticalSpeed", 5);
verticalSpeedSlider.value = 5;
}
if (applyOnStart)
SetVerticalSpeed(verticalSpeedSlider.value);
PlayerPrefs.Save();
}
public void ApplySettings()
{
SetResolution(allRes[resDropdown.value]);
SetFullscreen(fullScreenToggle.isOn);
SetVsync(vsyncToggle.isOn ? 1 : 0);
SetQualitySettings(qualityDropdown.value);
SetHorizontalSpeed(horizontalSpeedSlider.value);
SetVerticalSpeed(verticalSpeedSlider.value);
PlayerPrefs.SetInt("Resolution", resDropdown.value);
PlayerPrefs.SetInt("Fullscreen", fullScreenToggle.isOn ? 1 : 0);
PlayerPrefs.SetInt("Vsync", vsyncToggle.isOn ? 1 : 0);
PlayerPrefs.SetInt("QualitySettings", qualityDropdown.value);
PlayerPrefs.SetFloat("HorizontalSpeed", horizontalSpeedSlider.value);
PlayerPrefs.SetFloat("VerticalSpeed", verticalSpeedSlider.value);
PlayerPrefs.Save();
}
private void SetFullscreen(bool isFullscreen)
{
Screen.fullScreen = isFullscreen;
}
private void SetResolution(Resolution res)
{
Screen.SetResolution(res.width, res.height, Screen.fullScreen);
}
private void SetVsync(int on)
{
QualitySettings.vSyncCount = on;
}
private void SetQualitySettings(int index)
{
QualitySettings.SetQualityLevel(index);
}
private void SetHorizontalSpeed(float _speed)
{
RCKSettings.MOUSE_HORIZONTAL_SPEED = _speed;
}
private void SetVerticalSpeed(float _speed)
{
RCKSettings.MOUSE_VERTICAL_SPEED = _speed;
}
public void OpenSettings()
{
ui.SetActive(true);
Cursor.lockState = CursorLockMode.None;
}
public void CloseSettings()
{
ui.SetActive(false);
}
public void SelectFirstElementInList()
{
}
IEnumerator SelectFirstElementTask()
{
if (firstElementInList != null)
EventSystem.current.SetSelectedGameObject(firstElementInList);
yield break;
}
}
}