Firstborn/Assets/RPG Creation Kit/Scripts/_ General/RCKLayers.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
public static class RCKLayers
{
public static int Default = 0;
public static int Player = 8;
public static int FirstPerson = 9;
public static int Projectile = 10;
public static int ThirdPersonOnly = 18;
public static void SetLayer(this GameObject parent, int layer, bool includeChildren = false)
{
parent.layer = layer;
if (includeChildren)
{
foreach (Transform trans in parent.transform.GetComponentsInChildren<Transform>(true))
{
trans.gameObject.layer = layer;
}
}
}
}
}