Firstborn/Assets/RPG Creation Kit/Scripts/_ General/NodesHelper.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.AI;
using System.Reflection;
using System.Linq;
using UnityEditor;
using RPGCreationKit.BehaviourTree.Data;
public static class NodesHelper
{
/// <summary>
/// Used to specify the parameters of an AIInvoke (both Dialogue and BTree) and actually call the method.
/// </summary>
/// <param name="methodToCall"></param>
/// <param name="thisAI"></param>
/// <param name="parameters"></param>
public static void AIInvokeCall(string methodToCall, RckAI thisAI, ConditionParameter[] parameters)
{
switch (methodToCall)
{
// Methods without parameters like this one are invoked by default as they're englobed in the default case
case "GetDistanceFromPC":
RCKFunctions.AI_GetDistanceFromPC(parameters[0].stringValue);
break;
case "SetFollowMainTarget":
thisAI.SetFollowMainTarget(parameters[0].boolValue);
break;
case "SetLookAtTarget":
thisAI.SetLookAtTarget(parameters[0].boolValue);
break;
case "GetRandomTargetVectorFromNavmesh":
thisAI.GetRandomTargetVectorFromNavmesh(parameters[0].floatValue);
break;
case "TargetGetRandomTargetVectorFromNavmesh":
thisAI.TargetGetRandomTargetVectorFromNavmesh(parameters[0].floatValue);
break;
case "TargetGetOnlyReachableRandomTargetVectorFromNavmesh":
thisAI.TargetGetOnlyReachableRandomTargetVectorFromNavmesh(parameters[0].floatValue);
break;
case "GetRandomTargetVectorFromNavmeshWithCenter":
thisAI.GetRandomTargetVectorFromNavmeshWithCenter(parameters[0].floatValue, parameters[1].vector3Value);
break;
case "SetOverrideShouldFollowMainTarget":
thisAI.SetOverrideShouldFollowMainTarget(parameters[0].boolValue, parameters[1].boolValue);
break;
case "SetTargetVector":
thisAI.SetTargetVector(parameters[0].vector3Value);
break;
case "SetBlocking":
thisAI.SetBlocking(parameters[0].boolValue);
break;
case "SendAIToSpeakToPlayer":
thisAI.SendAIToSpeakToPlayer(parameters[0].boolValue);
break;
case "AssignPurpose":
PurposeStateClearsOnData purposeData = null;
switch ((PurposeClearTypes)parameters[2].intValue)
{
case PurposeClearTypes.ClearOnFinishTalkingWith:
purposeData = new PurposeStateClearsOnData(parameters[3].stringValue);
break;
}
if(thisAI.mainTarget != null)
thisAI.AssignPurpose(thisAI, thisAI.mainTarget.gameObject, (PurposeClearTypes)parameters[2].intValue, purposeData, parameters[4].stringValue);
break;
case "SpeakToAI":
thisAI.SpeakToAI(parameters[0].stringValue);
break;
case "SetRckAIAsTarget":
thisAI.SetRckAIAsTarget(parameters[0].stringValue);
break;
case "SetSpeakerIndex":
thisAI.SetSpeakerIndex(parameters[0].intValue);
break;
case "SetSpeakerIndexToAI":
thisAI.SetSpeakerIndexToAI(parameters[0].stringValue, parameters[1].intValue);
break;
case "SetNewBehaviourTree":
thisAI.SetNewBehaviourTree(parameters[0].boolValue, parameters[1].stringValue);
break;
case "SetNewBehaviourTreeToAI":
thisAI.SetNewBehaviourTreeToAI(parameters[0].stringValue, parameters[1].boolValue, parameters[2].stringValue);
break;
case "SwitchBehaviourTree":
thisAI.SwitchBehaviourTree(parameters[0].boolValue);
break;
case "SwitchBehaviourTreeToAI":
thisAI.SwitchBehaviourTreeToAI(parameters[0].stringValue, parameters[1].boolValue);
break;
case "SetLookAtVector3IfStopped":
thisAI.SetLookAtVector3IfStopped(parameters[0].vector3Value);
break;
case "StopUsingNPCActionPoint":
if(parameters.Length>0)
thisAI.StopUsingNPCActionPoint(parameters[0].boolValue);
break;
case "SetAIPathFromCell":
thisAI.SetAIPathFromCell(parameters[0].stringValue);
break;
case "UseArrayActionPoint":
thisAI.UseArrayActionPoint(parameters[0].stringArrayValue);
break;
case "GetDistanceFromPlayerBT":
thisAI.GetDistanceFromPlayerBT(parameters[0].btVariableValue);
break;
case "Magic_SetSpell":
thisAI.Magic_SetSpell(parameters[0].stringValue);
break;
case "Magic_AddSpellToKnowledge":
thisAI.Magic_AddSpellToKnowledge(parameters[0].stringValue);
break;
default:
var maybeMethod = thisAI.GetType().GetMethod(methodToCall);
if (maybeMethod is MethodInfo method)
{
try
{
method.Invoke(thisAI, null);
}
catch (TargetParameterCountException)
{
Debug.LogError("Method: '" + method.Name + "' could not be called probably because you did not set the paramters inside NodesHelper.cs and the Invoke is being done without paramters.");
}
}
break;
}
}
#if UNITY_EDITOR
/// <summary>
/// Used to draw the paramteres of the AI Invokable methods for both Dialogue and BTree
/// </summary>
/// <param name="method"></param>
/// <param name="element"></param>
/// <param name="i"></param>
public static void AIInvokeCallEditorDrawParamter(MethodInfo method, SerializedProperty element, int i, SerializedProperty previousElement)
{
if (method.GetParameters().ElementAt(i).ParameterType == typeof(string))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (String)");
element.FindPropertyRelative("stringValue").stringValue = EditorGUILayout.TextArea(element.FindPropertyRelative("stringValue").stringValue);
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(string[]))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (String[])");
EditorGUILayout.PropertyField(element.FindPropertyRelative("stringArrayValue"));
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(int))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (Int)");
element.FindPropertyRelative("intValue").intValue = EditorGUILayout.IntField(element.FindPropertyRelative("intValue").intValue);
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(float))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (Float)");
element.FindPropertyRelative("floatValue").floatValue = EditorGUILayout.FloatField(element.FindPropertyRelative("floatValue").floatValue);
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(bool))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (Bool)");
element.FindPropertyRelative("boolValue").boolValue = EditorGUILayout.Toggle(element.FindPropertyRelative("boolValue").boolValue);
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(Vector3))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (Vector3)");
element.FindPropertyRelative("vector3Value").vector3Value = EditorGUILayout.Vector3Field("Vector3:", element.FindPropertyRelative("vector3Value").vector3Value);
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(Quest))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (Quest)");
element.FindPropertyRelative("questValue").objectReferenceValue = EditorGUILayout.ObjectField((Quest)element.FindPropertyRelative("questValue").objectReferenceValue, typeof(Quest), true) as Quest;
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(RPGCreationKit.BehaviourTree.Data.BTVariable))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (BTVariable)");
element.FindPropertyRelative("btVariableValue").objectReferenceValue = EditorGUILayout.ObjectField((BTVariable)element.FindPropertyRelative("btVariableValue").objectReferenceValue, typeof(BTVariable), true) as BTVariable;
return;
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(PurposeClearTypes))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (PurposeClearTypes)");
element.FindPropertyRelative("intValue").intValue = (int)(PurposeClearTypes)EditorGUILayout.EnumPopup((PurposeClearTypes)System.Enum.GetValues(typeof(PurposeClearTypes)).GetValue((element.FindPropertyRelative("intValue").intValue)));
}
else if (method.GetParameters().ElementAt(i).ParameterType == typeof(PurposeStateClearsOnData))
{
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).Name + " (Extra Data)");
var clearType = (PurposeClearTypes)System.Enum.GetValues(typeof(PurposeClearTypes)).GetValue((previousElement.FindPropertyRelative("intValue").intValue));
switch(clearType)
{
case PurposeClearTypes.ClearOnFinishTalkingWith:
element.FindPropertyRelative("stringValue").stringValue = EditorGUILayout.TextArea(element.FindPropertyRelative("stringValue").stringValue);
break;
}
}
else
{
EditorGUILayout.LabelField("NON DRAWABLE PARAMETER (" + method.GetParameters().ElementAt(i).ParameterType + ")");
EditorGUILayout.LabelField(method.GetParameters().ElementAt(i).ParameterType.Name, EditorStyles.boldLabel);
return;
}
}
public static MonoScript[] GetAllResultScripts<T>()
{
MonoScript[] scripts = (MonoScript[])Object.FindObjectsOfTypeIncludingAssets(typeof(MonoScript));
List<MonoScript> result = new List<MonoScript>();
foreach (MonoScript m in scripts)
{
if (m.GetClass() != null && m.GetClass().IsSubclassOf(typeof(T)) && m.GetType() != typeof(Shader))
{
result.Add(m);
}
}
var arr = result.ToArray();
IComparer myComparer = new MonoScriptComparer();
System.Array.Sort(arr, myComparer);
return arr;
}
public static MonoScript[] GetAllItemsScripts<T>()
{
MonoScript[] scripts = (MonoScript[])Object.FindObjectsOfTypeIncludingAssets(typeof(MonoScript));
List<MonoScript> result = new List<MonoScript>();
foreach (MonoScript m in scripts)
{
if (m.GetClass() != null && m.GetClass().IsSubclassOf(typeof(T)) && m.GetType() != typeof(Shader))
{
result.Add(m);
}
}
var arr = result.ToArray();
IComparer myComparer = new MonoScriptComparer();
System.Array.Sort(arr, myComparer);
return arr;
}
#endif
public static BTVariable SetStoredValueWithInstantValue(BTParameter instantValue)
{
switch (instantValue.parameterType)
{
case BTParameterType.INT:
// Create a storedValue from instantreference
BT_Int newbtInt = ScriptableObject.CreateInstance<BT_Int>();
newbtInt.Name = "TEMP_BT_INT";
newbtInt.value = instantValue.intValue;
return newbtInt;
case BTParameterType.FLOAT:
// Create a storedValue from instantreference
BT_Float newBTFloat = ScriptableObject.CreateInstance<BT_Float>();
newBTFloat.Name = "TEMP_BT_FLOAT";
newBTFloat.value = instantValue.floatValue;
return newBTFloat;
case BTParameterType.BOOL:
// Create a storedValue from instantreference
BT_Bool newBTBool = ScriptableObject.CreateInstance<BT_Bool>();
newBTBool.Name = "TEMP_BT_BOOL";
newBTBool.value = instantValue.boolValue;
return newBTBool;
}
return null;
}
}
#if UNITY_EDITOR
public class MonoScriptComparer : IComparer
{
// Calls CaseInsensitiveComparer.Compare on the monster name string.
int IComparer.Compare(System.Object x, System.Object y)
{
return ((new CaseInsensitiveComparer()).Compare(((MonoScript)x).name, ((MonoScript)y).name));
}
}
#endif