57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.Player;
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namespace RPGCreationKit
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{
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public class GameStatus : MonoBehaviour
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{
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public static GameStatus instance;
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private void Awake()
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{
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if (instance == null)
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instance = this;
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else
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{
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DestroyImmediate(this);
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Debug.LogError("Anomaly detected with the Singleton Pattern of 'GameStatus', are you using multple GameStatus?");
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}
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}
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private bool isPaused;
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public bool IsPaused
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{
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get
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{
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return isPaused;
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}
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set
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{
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isPaused = value;
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}
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}
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public bool canSave
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{
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get { return CanSave(); }
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}
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public bool PlayerPlaying()
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{
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return (!InventoryUI.instance.isOpen && !isPaused && !LootingInventoryUI.instance.isOpen && !QuestManagerUI.instance.isUIopened);
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}
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public bool AnyLoading()
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{
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return (WorldManager.instance == null || Player.RckPlayer.instance == null ||
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WorldManager.instance.isLoading || !Player.RckPlayer.instance.IsControlledByPlayer() || !CellsSystem.CellInformation.AllActiveCellsLoaded());
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}
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private bool CanSave()
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{
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return ((!RckPlayer.instance.isInConversation || RckPlayer.instance.isPlainLineDialogue) && !RckPlayer.instance.isInCutsceneMode);
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}
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}
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}
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