Firstborn/Assets/RPG Creation Kit/Scripts/_ General/EnumFlagsAttributeDrawer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
[CustomPropertyDrawer(typeof(EnumFlagsAttribute))]
public class EnumFlagsAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label)
{
_property.intValue = EditorGUI.MaskField(_position, _label, _property.intValue, _property.enumNames);
}
}
#endif