Firstborn/Assets/RPG Creation Kit/Scripts/_ General/Editor/RckObjectWindow.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using RPGCreationKit;
using RPGCreationKit.DialogueSystem;
using RPGCreationKit.BehaviourTree;
using RPGCreationKit.CellsSystem;
namespace RPGCreationKit
{
public class RckObjectWindow : EditorWindow
{
public enum CurrentWindow { Items, Dialogues, Behaviours, Quests, Worldspaces, Factions, Databases, Spells };
CurrentWindow m_Window;
Vector2 navScrollView;
Vector2 contentScrollView;
bool isReady = false;
string itemsSearchString = string.Empty;
public List<Item> allItems = new List<Item>();
string dialoguesSearchString = string.Empty;
public List<DialogueGraph> allDialogues = new List<DialogueGraph>();
string behavioursSearchString = string.Empty;
public List<RPGCK_BT> allBehaviours = new List<RPGCK_BT>();
string questsSearchString = string.Empty;
public List<Quest> allQuests = new List<Quest>();
string worldspacesSearchString = string.Empty;
public List<Worldspace> allWorldspaces = new List<Worldspace>();
string factionsSearchString = string.Empty;
public List<Faction> allFactions = new List<Faction>();
string databasesSearchString = string.Empty;
public List<RckDatabase> allDatabases = new List<RckDatabase>();
string spellsearchString = string.Empty;
public List<Spell> allSpells = new List<Spell>();
[MenuItem("RPG Creation Kit/Rck Object Window")]
public static void ShowWindow()
{
EditorWindow thisWindow = GetWindow(typeof(RckObjectWindow));
// Set Title
Texture icon = AssetDatabase.LoadAssetAtPath<Texture>(EditorIconsPath.RPGCKEditorWindowIcon);
GUIContent titleContent = new GUIContent("Rck Object Viewer ", icon);
thisWindow.titleContent = titleContent;
}
private void Init()
{
}
private void OnGUI()
{
if (!isReady)
Init();
GUIStyle ButtonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleCenter };
ButtonStyle.border = new RectOffset(2, 2, 2, 2);
ButtonStyle.fontSize = 16;
ButtonStyle.font = (Font)AssetDatabase.LoadAssetAtPath<Font>("Assets/RPG Creation Kit/Fonts/monofonto.ttf");
GUIStyle resultStyle = new GUIStyle(EditorStyles.toolbarButton) { alignment = TextAnchor.MiddleLeft };
resultStyle.border = new RectOffset(2, 2, 2, 2);
resultStyle.fontSize = 12;
GUIStyle HeaderStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleLeft };
HeaderStyle.fontSize = 14;
HeaderStyle.font = (Font)AssetDatabase.LoadAssetAtPath<Font>("Assets/RPG Creation Kit/Fonts/monofonto.ttf");
EditorGUILayout.Space(7.5f);
// Title
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(" Rck Object Window", HeaderStyle);
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(10);
EditorGUILayout.BeginHorizontal("box");
EditorGUILayout.BeginVertical("box");
navScrollView = EditorGUILayout.BeginScrollView(navScrollView, GUILayout.Width(120));
#region NavMenu
var defaultColor = GUI.color;
if (m_Window == CurrentWindow.Items)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Items", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Items;
EditorGUILayout.Space(1f);
// --
if (m_Window == CurrentWindow.Dialogues)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Dialogues", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Dialogues;
EditorGUILayout.Space(1f);
// --
if (m_Window == CurrentWindow.Behaviours)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Behaviours", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Behaviours;
EditorGUILayout.Space(1f);
// --
if (m_Window == CurrentWindow.Quests)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Quests", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Quests;
EditorGUILayout.Space(1f);
// --
if (m_Window == CurrentWindow.Worldspaces)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Worldspaces", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Worldspaces;
EditorGUILayout.Space(1f);
// --
if (m_Window == CurrentWindow.Factions)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Faction", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Factions;
EditorGUILayout.Space(1f);
// --
if (m_Window == CurrentWindow.Spells)
GUI.color = Color.green;
else
GUI.color = defaultColor;
if (GUILayout.Button("Spells", EditorStyles.toolbarButton, GUILayout.Width(100), GUILayout.Height(20)))
m_Window = CurrentWindow.Spells;
EditorGUILayout.Space(1f);
// --
#endregion
GUI.color = defaultColor;
EditorGUILayout.EndScrollView();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField(m_Window.ToString() + ":");
EditorGUILayout.Space(5);
Color previousColor = GUI.color;
switch (m_Window)
{
case CurrentWindow.Items:
#region code
if (!string.IsNullOrEmpty(itemsSearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
itemsSearchString = GUILayout.TextField(itemsSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
itemsSearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allItems.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(itemsSearchString.ToLower()))
if (!allItems[i].ItemID.ToLower().Contains(itemsSearchString.ToLower()))
continue;
if (Selection.activeObject == allItems[i])
GUI.color = Color.green;
if(GUILayout.Button(allItems[i].ItemID, resultStyle))
Selection.activeObject = allItems[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
case CurrentWindow.Dialogues:
#region code
if (!string.IsNullOrEmpty(dialoguesSearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
dialoguesSearchString = GUILayout.TextField(dialoguesSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
dialoguesSearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allDialogues.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(dialoguesSearchString.ToLower()))
if (!allDialogues[i].ID.ToLower().Contains(dialoguesSearchString.ToLower()))
continue;
if (Selection.activeObject == allDialogues[i])
GUI.color = Color.green;
if (GUILayout.Button(allDialogues[i].ID, resultStyle))
Selection.activeObject = allDialogues[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
case CurrentWindow.Behaviours:
#region code
if (!string.IsNullOrEmpty(behavioursSearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
behavioursSearchString = GUILayout.TextField(behavioursSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
behavioursSearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allBehaviours.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(behavioursSearchString.ToLower()))
if (!allBehaviours[i].ID.ToLower().Contains(behavioursSearchString.ToLower()))
continue;
if (Selection.activeObject == allBehaviours[i])
GUI.color = Color.green;
if (GUILayout.Button(allBehaviours[i].ID, resultStyle))
Selection.activeObject = allBehaviours[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
case CurrentWindow.Quests:
#region code
if (!string.IsNullOrEmpty(questsSearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
questsSearchString = GUILayout.TextField(questsSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
questsSearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allQuests.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(questsSearchString.ToLower()))
if (!allQuests[i].questID.ToLower().Contains(questsSearchString.ToLower()))
continue;
if (Selection.activeObject == allQuests[i])
GUI.color = Color.green;
if (GUILayout.Button(allQuests[i].questID, resultStyle))
Selection.activeObject = allQuests[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
case CurrentWindow.Worldspaces:
#region code
if (!string.IsNullOrEmpty(worldspacesSearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
worldspacesSearchString = GUILayout.TextField(worldspacesSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
worldspacesSearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allWorldspaces.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(worldspacesSearchString.ToLower()))
if (!allWorldspaces[i].worldSpaceID.ToLower().Contains(worldspacesSearchString.ToLower()))
continue;
if (Selection.activeObject == allWorldspaces[i])
GUI.color = Color.green;
if (GUILayout.Button(allWorldspaces[i].worldSpaceID, resultStyle))
Selection.activeObject = allWorldspaces[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
case CurrentWindow.Factions:
#region code
if (!string.IsNullOrEmpty(factionsSearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
factionsSearchString = GUILayout.TextField(factionsSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
factionsSearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allFactions.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(factionsSearchString.ToLower()))
if (!allFactions[i].ID.ToLower().Contains(factionsSearchString.ToLower()))
continue;
if (Selection.activeObject == allFactions[i])
GUI.color = Color.green;
if (GUILayout.Button(allFactions[i].ID, resultStyle))
Selection.activeObject = allFactions[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
case CurrentWindow.Spells:
#region code
if (!string.IsNullOrEmpty(spellsearchString))
GUI.color = Color.yellow;
EditorGUILayout.BeginHorizontal();
spellsearchString = GUILayout.TextField(factionsSearchString, GUI.skin.FindStyle("ToolbarSeachTextField"));
if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton")))
spellsearchString = string.Empty;
EditorGUILayout.EndHorizontal();
GUI.color = previousColor;
EditorGUILayout.Space(2.5f);
contentScrollView = EditorGUILayout.BeginScrollView(contentScrollView);
for (int i = 0; i < allSpells.Count; i++)
{
// Check if we have to skip for search
if (!string.IsNullOrEmpty(spellsearchString.ToLower()))
if (!allSpells[i].spellID.ToLower().Contains(spellsearchString.ToLower()))
continue;
if (Selection.activeObject == allSpells[i])
GUI.color = Color.green;
if (GUILayout.Button(allSpells[i].spellID, resultStyle))
Selection.activeObject = allSpells[i];
GUI.color = defaultColor;
EditorGUILayout.Space(1f);
}
#endregion
break;
}
EditorGUILayout.EndScrollView();
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
private void OnFocus()
{
FillAllLists();
}
private void FillAllLists()
{
allItems = GetAllInstances<Item>();
allDialogues = GetAllInstances<DialogueGraph>();
allBehaviours = GetAllInstances<RPGCK_BT>();
allQuests = GetAllInstances<Quest>();
allWorldspaces = GetAllInstances<Worldspace>();
allFactions = GetAllInstances<Faction>();
allDatabases = GetAllInstances<RckDatabase>();
allSpells = GetAllInstances<Spell>();
}
public static List<T> GetAllInstances<T>() where T : ScriptableObject
{
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
List<T> a = new List<T>(guids.Length);
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
a.Add(AssetDatabase.LoadAssetAtPath<T>(path));
}
return a;
}
}
}