Firstborn/Assets/RPG Creation Kit/Scripts/Sounds/ButtonSounds.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using UnityEngine.EventSystems;
namespace RPGCreationKit
{
public class ButtonSounds : MonoBehaviour, IPointerEnterHandler, ISelectHandler, ISubmitHandler
{
[SerializeField] private bool inGameButton = false;
[SerializeField] public AudioSource source;
[SerializeField] private AudioClip onEnter;
[SerializeField] private AudioClip onClick;
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
{
if (source != null && onEnter != null)
source.PlayOneShot(onEnter);
}
void ISelectHandler.OnSelect(BaseEventData eventData)
{
if(source != null && onClick != null)
source.PlayOneShot(onClick);
}
void ISubmitHandler.OnSubmit(BaseEventData eventData)
{
if (source != null && onClick != null)
source.PlayOneShot(onClick);
}
// Start is called before the first frame update
void Start()
{
if (source != null && inGameButton)
source = GameAudioManager.instance.uiSounds;
}
// Update is called once per frame
void Update()
{
}
}
}