22 lines
557 B
C#
22 lines
557 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using RPGCreationKit.SaveSystem;
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using RPGCreationKit;
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namespace RPGCreationKit.SaveSystem
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{
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[Serializable]
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public class SpellsKnowledgeSaveData
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{
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public string equippedSpell = string.Empty;
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public List<string> items = new List<string>();
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public void RetrieveItemsFromDatabase()
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{
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for (int i = 0; i < items.Count; i++)
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items[i] = SpellsDatabase.GetSpell(items[i]).spellID;
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}
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}
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}
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