Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/InventorySaveData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using RPGCreationKit.SaveSystem;
using RPGCreationKit;
namespace RPGCreationKit.SaveSystem
{
[Serializable]
public class InventorySaveData
{
public List<ItemInInventory> items = new List<ItemInInventory>();
public void RetrieveItemsFromDatabase()
{
for(int i = 0; i < items.Count; i++)
items[i].item = ItemsDatabase.GetItem(items[i].externalItemID);
}
}
}