17 lines
301 B
C#
17 lines
301 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace RPGCreationKit.SaveSystem
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{
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[Serializable]
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public class Environment
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{
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public int Year;
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public int Month;
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public int Day;
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public float TimeOfDay;
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}
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}
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