Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/EntityAttributesSaveData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace RPGCreationKit.SaveSystem
{
[Serializable]
public class EntityAttributesSaveData
{
public BaseAttributes attributes;
public EntityDerivedAttributes derivedAttributes;
public List<EffectOnEntity> activeEffects = new List<EffectOnEntity>();
public EntityAttributesSaveData(BaseAttributes attributes, EntityDerivedAttributes derivedAttributes, List<EffectOnEntity> activeEffects)
{
this.attributes = attributes;
this.derivedAttributes = derivedAttributes;
this.activeEffects = activeEffects;
}
}
}