Firstborn/Assets/RPG Creation Kit/Scripts/Quest System/QuestDealer/QuestDealer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using RPGCreationKit;
namespace RPGCreationKit
{
/// <summary>
/// Simple class that contains a Quest field, used in the Events to add quests to the Quest Manager
/// </summary>
[Serializable]
public class QuestDealer
{
public Quest newQuest;
public int atIndex = 0;
public bool hideAlert = false;
}
}