Firstborn/Assets/RPG Creation Kit/Scripts/Quest System/Goto.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
// Who should interact with the current Goto element
public enum CollisionTargets { Player, NPCs, PlayerAndNpcs, TriggerGameObject };
/// <summary>
/// Goto script, use a trigger collider to perform events when the Player or some NPCs (or both) enter in that trigger
/// </summary>
public class Goto : MonoBehaviour
{
public string onEnterResultScript = string.Empty;
public string onExitResultScript = string.Empty;
public Events onEnterEvents;
public Events onExitEvents;
[Space(10)]
[Header("Script")]
public CollisionTargets collisionTarget;
// Wait before executing consequences & dealers
[HideInInspector] public float OnEnterDelayActivation = 0f;
[HideInInspector] public float OnExitDelayActivation = 0f;
// Check if the quests and consequences are been already applied
[HideInInspector] public bool OnEnterAlreadyTriggered = false;
[HideInInspector] public bool OnExitAlreadyTriggered = false;
[HideInInspector] public bool AllowMultipleOnEnterTriggering = false;
[HideInInspector] public bool AllowMultipleOnExitTriggering = false;
// Select to destroy or keeping this object in the scene after triggering
[HideInInspector] public bool DestroyAfterOnEnter = false;
[HideInInspector] public float DestroyDelayOnEnter = 0;
[HideInInspector] public bool DestroyAfterOnExit = false;
[HideInInspector] public float DestroyDelayOnExit = 0;
public Collider TriggerGameObject;
private void OnTriggerEnter(Collider other)
{
StartCoroutine(OnTriggerEnterTask(other));
}
private void OnTriggerExit(Collider other)
{
StartCoroutine(OnTriggerExitTask(other));
}
IEnumerator OnTriggerEnterTask(Collider other)
{
while (WorldManager.instance == null || Player.RckPlayer.instance == null ||
WorldManager.instance.isLoading || !Player.RckPlayer.instance.IsControlledByPlayer() || !CellsSystem.CellInformation.AllActiveCellsLoaded())
yield return new WaitForEndOfFrame();
if ((!AllowMultipleOnEnterTriggering && OnEnterAlreadyTriggered) || other == null) yield break;
// Check the collisionTarget and perform actions if it's the correct case
switch (collisionTarget)
{
case CollisionTargets.Player:
if (other.CompareTag("Player"))
{
OnEnterAlreadyTriggered = true;
Invoke("CallOnEnterActivator", OnEnterDelayActivation);
}
break;
case CollisionTargets.NPCs:
break;
case CollisionTargets.PlayerAndNpcs:
if (other.CompareTag("Player"))
{
OnEnterAlreadyTriggered = true;
Invoke("CallOnEnterActivator", OnEnterDelayActivation);
}
else if (other.CompareTag("NPC"))
{
}
break;
case CollisionTargets.TriggerGameObject:
if (other == TriggerGameObject)
{
OnEnterAlreadyTriggered = true;
Invoke("CallOnEnterActivator", OnEnterDelayActivation);
}
break;
}
}
IEnumerator OnTriggerExitTask(Collider other)
{
while (WorldManager.instance == null || Player.RckPlayer.instance == null ||
WorldManager.instance.isLoading || !Player.RckPlayer.instance.IsControlledByPlayer() || !CellsSystem.CellInformation.AllActiveCellsLoaded())
yield return new WaitForEndOfFrame();
if ((!AllowMultipleOnExitTriggering && OnExitAlreadyTriggered) || other == null) yield break;
// Check the collisionTarget and perform actions if it's the correct case
switch (collisionTarget)
{
case CollisionTargets.Player:
if (other.CompareTag("Player"))
{
OnExitAlreadyTriggered = true;
Invoke("CallOnExitActivator", OnExitDelayActivation);
}
break;
case CollisionTargets.NPCs:
if (other.CompareTag("NPC"))
{
}
break;
case CollisionTargets.PlayerAndNpcs:
if (other.CompareTag("Player"))
{
OnExitAlreadyTriggered = true;
Invoke("CallOnExitActivator", OnExitDelayActivation);
}
else if (other.CompareTag("NPC"))
{
}
break;
case CollisionTargets.TriggerGameObject:
if (other.transform.gameObject == TriggerGameObject.gameObject)
{
OnExitAlreadyTriggered = true;
Invoke("CallOnExitActivator", OnExitDelayActivation);
}
break;
}
}
/// <summary>
/// Called from the OnTriggerEnter when the correct case was satisfied, triggers all events
/// </summary>
private void CallOnEnterActivator()
{
if (onEnterEvents.EvaluateConditions())
{
if (!string.IsNullOrEmpty(onEnterResultScript))
RCKFunctions.ExecuteScript(onEnterResultScript);
QuestManager.instance.QuestDealerActivator(onEnterEvents.questDealers);
QuestManager.instance.QuestUpdaterActivator(onEnterEvents.questUpdaters);
ConsequenceManager.instance.ConsequencesActivator(gameObject, onEnterEvents.consequences);
}
if (DestroyAfterOnEnter)
Destroy(gameObject, DestroyDelayOnEnter);
}
/// <summary>
/// Called from the OnTriggerExit when the correct case was satisfied, triggers all events
/// </summary>
private void CallOnExitActivator()
{
if (onExitEvents.EvaluateConditions())
{
if (!string.IsNullOrEmpty(onExitResultScript))
RCKFunctions.ExecuteScript(onExitResultScript);
QuestManager.instance.QuestDealerActivator(onExitEvents.questDealers);
QuestManager.instance.QuestUpdaterActivator(onExitEvents.questUpdaters);
ConsequenceManager.instance.ConsequencesActivator(gameObject, onExitEvents.consequences);
}
if (DestroyAfterOnExit)
Destroy(gameObject, DestroyDelayOnExit);
}
}
}