2023-03-28 13:16:30 -04:00
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using System.Collections;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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using RPGCreationKit.Player;
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using UnityEngine.EventSystems;
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using RPGCreationKit.AI;
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namespace RPGCreationKit
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{
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public class LootingInventoryUI : MonoBehaviour
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{
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public static LootingInventoryUI instance;
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private void Awake()
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{
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if (instance == null)
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instance = this;
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else
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{
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Debug.Log("Anomaly detected with the singleton pattern of 'LootingInventoryUI', do you have more than one LootingInventoryUI?");
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Destroy(this);
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}
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}
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public Inventory inventoryToDisplay;
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2023-04-30 00:04:18 -04:00
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public TextMeshProUGUI lootingDisplayName;
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2023-03-28 13:16:30 -04:00
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public LootingPoint curLootingPoint;
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public bool isDrawing = true;
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public ItemsInListPoolManager itemsPoolManager;
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public InventoryTabs selectedTab;
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[Header("pickpocket add-on")]
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public bool curIsPickPocket;
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public RckAI curAI;
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[Header("UI Elements")]
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public GameObject UI;
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public Transform scrollView;
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public Toggle defaultToggle;
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public DropItemsPanel takeDepositItemsPanel;
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public TextMeshProUGUI currentWeightText;
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public TextMeshProUGUI maxWeightText;
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[HideInInspector] public bool isOpen = false;
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[SerializeField] private Transform inventoryItemsContent;
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[SerializeField] private Button takeAllButton;
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private GameObject grabbed;
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public void OpenLootingPanel(LootingPoint _lootingPoint, bool _referenceLootInventory = true, bool _isPickPocket = false, RckAI _AI = null)
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{
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curLootingPoint = _lootingPoint;
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curIsPickPocket = _isPickPocket;
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curAI = curAI;
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if (_referenceLootInventory)
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{
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isDrawing = true;
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inventoryToDisplay = curLootingPoint.inventory;
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} else
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{
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isDrawing = false;
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}
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itemsPoolManager.inventoryToPool = inventoryToDisplay;
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lootingDisplayName.text = curLootingPoint.pointName;
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OpenLootUI();
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}
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private void OpenLootUI()
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{
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RckPlayer.instance.EnableDisableControls(false);
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// Open
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isOpen = true;
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itemsPoolManager.PopulateAll();
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UpdateStatsUI();
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ShowTabItems();
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UI.SetActive(true);
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RckPlayer.instance.input.SwitchCurrentActionMap("LootingUI");
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// Close
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// isOpen = false;
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// itemsPoolManager.ResetPools();
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}
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public void SwitchInventory(bool _isPlayerInventory)
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{
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itemsPoolManager.ResetPools();
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isDrawing = !_isPlayerInventory;
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if (_isPlayerInventory)
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{
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inventoryToDisplay = Inventory.PlayerInventory;
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itemsPoolManager.inventoryToPool = inventoryToDisplay;
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takeAllButton.gameObject.SetActive(false);
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OpenLootingPanel(curLootingPoint, false);
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}
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else
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{
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inventoryToDisplay = curLootingPoint.inventory;
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itemsPoolManager.inventoryToPool = inventoryToDisplay;
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takeAllButton.gameObject.SetActive(true);
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OpenLootingPanel(curLootingPoint, true);
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}
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}
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public void ChangeTab(InventoryTabs tab)
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{
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selectedTab = tab;
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/// Show Tab
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ShowTabItems();
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}
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public void ShowTabItems()
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{
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switch (selectedTab)
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{
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case InventoryTabs.All:
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itemsPoolManager.ShowAll();
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break;
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case InventoryTabs.Armors:
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itemsPoolManager.ArmorsTab();
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break;
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case InventoryTabs.Keys:
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itemsPoolManager.KeysTab();
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break;
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case InventoryTabs.MiscItems:
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itemsPoolManager.MiscTab();
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break;
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case InventoryTabs.Weapons:
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itemsPoolManager.WeaponsTab();
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break;
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}
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SelectFirstButton();
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}
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public void UpdateStatsUI()
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{
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currentWeightText.text = ((int)Inventory.PlayerInventory.CurTotalWeight).ToString();
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}
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public void TakeAll()
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{
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// Click on all
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for(int i = itemsPoolManager.usedObjects.Count-1; i >= 0; i--)
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itemsPoolManager.usedObjects[i].OnClick(true);
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CloseUI();
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}
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public void CloseUI()
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{
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curLootingPoint.SaveOnFile();
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SwitchInventory(false);
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RckPlayer.instance.isLooting = false;
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itemsPoolManager.ResetPools();
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isOpen = false;
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defaultToggle.SetIsOnWithoutNotify(true);
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UI.SetActive(false);
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RckPlayer.instance.EnableDisableControls(true);
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if (curLootingPoint.closeSound)
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GameAudioManager.instance.PlayOneShot(AudioSources.GeneralSounds, curLootingPoint.closeSound);
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takeDepositItemsPanel.CancelButton();
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RckPlayer.instance.input.SwitchCurrentActionMap("Player");
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if (curLootingPoint.anim != null) {
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curLootingPoint.OpenCloseContainer();
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}
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curLootingPoint = null;
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}
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public void SelectFirstButton()
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{
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if (RckPlayer.instance.input.currentControlScheme != "Gamepad")
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return;
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StartCoroutine(SelectFirstButtonC());
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}
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private IEnumerator SelectFirstButtonC()
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{
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yield return new WaitForEndOfFrame();
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EventSystem.current.SetSelectedGameObject(null);
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var a = inventoryItemsContent.GetComponentInChildren<Button>();
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if (a != null)
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EventSystem.current.SetSelectedGameObject(a.gameObject, null);
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}
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public void Move(MoveDirection direction)
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{
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AxisEventData data = new AxisEventData(EventSystem.current);
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data.moveDir = direction;
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data.selectedObject = EventSystem.current.currentSelectedGameObject;
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ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
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}
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public void MoveSafe(MoveDirection direction)
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{
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AxisEventData data = new AxisEventData(EventSystem.current);
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data.moveDir = direction;
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data.selectedObject = EventSystem.current.currentSelectedGameObject;
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ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
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grabbed = EventSystem.current.currentSelectedGameObject;
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// Revert
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if (data.moveDir == MoveDirection.Up)
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data.moveDir = MoveDirection.Down;
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else if (data.moveDir == MoveDirection.Down)
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data.moveDir = MoveDirection.Up;
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data.selectedObject = EventSystem.current.currentSelectedGameObject;
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ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
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Debug.Log(grabbed);
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StartCoroutine(SelectNextButtonC(grabbed));
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}
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public void SelectNextButton(bool calledFromDropPanel = false)
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{
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if (RckPlayer.instance.input.currentControlScheme != "Gamepad")
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return;
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if (UINavigationHelper.CanNavigateDown())
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MoveSafe(MoveDirection.Down);
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else if (UINavigationHelper.CanNavigateUp())
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MoveSafe(MoveDirection.Up);
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else
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StartCoroutine(SelectFirstButtonC());
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}
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private IEnumerator SelectNextButtonC(GameObject go)
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{
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yield return new WaitForEndOfFrame();
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EventSystem.current.SetSelectedGameObject(null);
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EventSystem.current.SetSelectedGameObject(go);
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}
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}
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}
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