Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/UI/PlayerQuestionUI.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using RPGCreationKit;
using RPGCreationKit.Player;
namespace RPGCreationKit
{
/// <summary>
/// The player question in the Canvas, contains data about the Dialogue and the answer
/// </summary>
public class PlayerQuestionUI : MonoBehaviour
{
[HideInInspector] public PlayerQuestion question;
[HideInInspector] public IDialoguable dialoguable;
[HideInInspector] public IDialoguable[] dialoguables;
[HideInInspector] public XNode.Node response;
[HideInInspector] public bool DestroyAfter;
public int position;
public TextMeshProUGUI text;
/// <summary>
/// Init the gameobject by set up data and Listener for the Button
/// </summary>
public void Init(PlayerQuestion _question, IDialoguable _dialoguable, RPGCreationKit.DialogueSystem.DialogueNode _response, string _text, bool _destroyAfter, int _position, bool isNpcToNpcDialogue = false, IDialoguable[] _dialoguables = null)
{
question = _question;
dialoguable = _dialoguable;
dialoguables = _dialoguables;
response = _response;
text.text = _text;
DestroyAfter = _destroyAfter;
position = _position;
if(!isNpcToNpcDialogue)
gameObject.GetComponent<Button>().onClick.AddListener(() => AskQuestion());
else
gameObject.GetComponent<Button>().onClick.AddListener(() => AskQuestionNpcToNpcDialogue());
}
/// <summary>
/// Calls the Interactor.AskQuestion() passing the PlayerQuestionUI parameters
/// </summary>
public void AskQuestion()
{
RckPlayer.instance.AskQuestion(dialoguable, response, DestroyAfter, gameObject);
}
public void AskQuestionNpcToNpcDialogue()
{
RckPlayer.instance.AskQuestion(dialoguable, response, DestroyAfter, gameObject, true, dialoguables);
}
}
}