Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/Nodes/ToOrder/RandomNode.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.DialogueSystem;
using RPGCreationKit;
namespace RPGCreationKit.DialogueSystem
{
[CreateNodeMenu("Dialogue System/Random Node", order = 4)]
[NodeTint("#264f69")]
[System.Serializable]
public class RandomNode : DialogueNode
{
[Output(dynamicPortList = true)] public List<DialogueNode> nodes;
// Use this for initialization
protected override void Init()
{
base.Init();
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
public override void Trigger()
{
}
public DialogueNode PickRandomExit()
{
return GetOutputPort("nodes " + Random.Range(0, nodes.Count)).Connection.node as DialogueNode;
}
}
}