Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/Nodes/ToOrder/PlayerQuestionsNode.cs

37 lines
969 B
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.DialogueSystem;
using RPGCreationKit;
namespace RPGCreationKit.DialogueSystem
{
[CreateNodeMenu("Dialogue System/Player Questions", order = 2)]
public class PlayerQuestionsNode : DialogueNode
{
public string dialogueAnimationListeningStr = string.Empty;
public bool removePreviousQuestions = false;
public string[] questionsToRemove = new string[0];
[Output(dynamicPortList = true)] public List<PlayerQuestion> playerQuestions;
// Use this for initialization
protected override void Init()
{
base.Init();
}
public override void Trigger()
{
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
}
}