Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/Nodes/ToOrder/EntryNode.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.DialogueSystem;
namespace RPGCreationKit.DialogueSystem
{
[CreateNodeMenu("Dialogue System/Entry", order = 0)]
[NodeTint("#068e00")]
public class EntryNode : DialogueNode
{
/// Dialogue Settings
public bool isNpcToNpcDialogue; // Is this a dialogue that doesn't involve the player?
[Output] public Node firstNode;
// Use this for initialization
protected override void Init()
{
base.Init();
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
public override void Trigger()
{
}
}
}