Firstborn/Assets/RPG Creation Kit/Scripts/Databases/Spells Database/SpellsDatabaseFile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.CellsSystem;
using UnityEditor;
namespace RPGCreationKit
{
[System.Serializable]
public class SpellsDatabaseDictionary: SerializableDictionary<string, Spell> { }
[CreateAssetMenu(fileName = "New Spells Database", menuName = "RPG Creation Kit/Databases/New Spells Database", order = 1)]
public class SpellsDatabaseFile : RckDatabase
{
[SerializeField] private List<Spell> allItems = new List<Spell>();
public SpellsDatabaseDictionary dictionary;
#if UNITY_EDITOR
[ContextMenu("Fill With All Items")]
public override void fill()
{
dictionary.Clear();
allItems = GetAllInstances<Spell>();
for (int i = 0; i < allItems.Count; i++)
{
if (allItems[i] != null)
{
Debug.Log(i + " " + allItems[i].name);
dictionary.Add(allItems[i].spellID, allItems[i]);
}
}
}
public static List<T> GetAllInstances<T>() where T : Spell
{
string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
List<T> a = new List<T>(guids.Length);
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
a.Add(AssetDatabase.LoadAssetAtPath<T>(path));
}
return a;
}
#endif
}
}