Firstborn/Assets/RPG Creation Kit/Scripts/Databases/Behaviours Database/BehaviourDatabase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.BehaviourTree;
namespace RPGCreationKit
{
public class BehaviourDatabase : MonoBehaviour
{
public static BehaviourDatabase instance;
private void Awake()
{
instance = this;
sFile = file;
}
public BehaviourDatabaseFile file;
public static BehaviourDatabaseFile sFile;
public void InsertAllProjectItems()
{
// Find all Projects Items and fill the allItems List
}
private void FillAllItemsSubLists()
{
// Fills all sublists
}
public void InsertNewItem(RPGCK_BT _item)
{
// Insert a single item in the allItems list and fill in sublist
}
public static RPGCK_BT GetItem(string _itemID)
{
// Find the item in the database
// return it
//for (int i = 0; i < sFile.allItems.Count; i++)
// if (sFile.allItems[i].ItemID == _itemID)
// return sFile.allItems[i];
RPGCK_BT item;
sFile.dictionary.TryGetValue(_itemID, out item);
return item;
}
}
}