Firstborn/Assets/RPG Creation Kit/Scripts/Combat System/_General/BodyPart.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
public class BodyPart : MonoBehaviour, IHittable, IDraggable
{
public enum BodyParts
{
Head = 0,
Upperchest = 1,
Chest = 2,
Arm = 3,
Hand = 4,
Leg = 5,
Foot = 6
};
public EntityAttributes entity;
public BodyParts thisBodyPart;
[SerializeField] Rigidbody rb;
private void Reset()
{
entity = GetComponentInParent<EntityAttributes>();
rb = GetComponent<Rigidbody>();
gameObject.tag = "RPG Creation Kit/BodyPart";
}
public void Hit(Vector3 hitDir, float forceAmount = 25, DamageContext damageContext = null)
{
rb.AddForce(hitDir * forceAmount, ForceMode.Impulse);
}
public void GenerateDecal()
{
}
Collider coll;
private void OnDrawGizmos()
{
if (!coll)
coll = GetComponent<Collider>();
Gizmos.color = Color.magenta;
Gizmos.DrawSphere(coll.bounds.center, .05f);
}
void IDraggable.OnBeingDragged()
{
}
void IDraggable.OnDragEnds()
{
}
GameObject IDraggable.GetGameObject()
{
return gameObject;
}
}
}