Firstborn/Assets/RPG Creation Kit/Scripts/BehaviourTrees/Nodes/NodeStatus.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit.BehaviourTree;
namespace RPGCreationKit.BehaviourTree
{
[System.Serializable]
public enum NodeState
{
Null = 0,
Running = 1,
Success = 2,
Failure = 3
};
[System.Serializable]
public class NodeStatus
{
protected NodeState state;
public NodeState State
{
get { return state; }
}
}
}