Firstborn/Assets/RPG Creation Kit/Scripts/BehaviourTrees/Nodes/Graph/SetGraphVariableNode.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.BehaviourTree;
using RPGCreationKit.BehaviourTree.Data;
using UnityEditor;
namespace RPGCreationKit.BehaviourTree
{
[CreateNodeMenu("RPGCK_BehaviourTree/Graph/Set BTVariable", order = 1)]
[System.Serializable]
public class SetGraphVariableNode : BTNode
{
public BTVariable btVariable;
public BTParameter instantValue;
// Use this for initialization
protected override void Init()
{
base.Init();
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
public override NodeState Execute()
{
if (m_NodeState == NodeState.Success || m_NodeState == NodeState.Failure)
if (hasEvaluated == true)
return m_NodeState;
if (!STARTED)
OnStart();
m_NodeState = NodeState.Running;
switch (instantValue.parameterType)
{
case BTParameterType.BOOL:
btVariable.SetValue(instantValue.boolValue);
break;
case BTParameterType.INT:
btVariable.SetValue(instantValue.intValue);
break;
case BTParameterType.FLOAT:
btVariable.SetValue(instantValue.intValue);
break;
}
m_NodeState = NodeState.Success;
hasEvaluated = true;
return m_NodeState;
}
public override void ReEvaluate()
{
if (m_NodeState != NodeState.Running)
{
base.ReEvaluate();
OnStart();
}
}
public override void OnRemoveConnection(NodePort port)
{
base.OnRemoveConnection(port);
indexInSequence = -1;
}
public override void OnStart()
{
btVariable = BTReference.SolveReference(this.graph as RPGCK_BT, btVariable.name);
STARTED = true;
}
}
}