29 lines
699 B
C#
29 lines
699 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.AI;
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namespace RPGCreationKit
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{
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public class CreatureAI : RckAI
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{
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public GameObject assignedModel;
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public bool validAssignedModel = false;
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public GameObject[] toDisableOnDeath;
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public override void OnEnterInCombat()
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{
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base.OnEnterInCombat();
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DrawWeaponEvent();
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canAttack = true;
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}
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public override void Die()
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{
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base.Die();
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for (int i = 0; i < toDisableOnDeath.Length; i++)
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toDisableOnDeath[i].SetActive(false);
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}
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}
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}
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