Firstborn/Assets/RPG Creation Kit/Prefab Library/UI/Quest Alerts/InGameQuestObjectiveAlert.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using RPGCreationKit;
namespace RPGCreationKit
{
public class InGameQuestObjectiveAlert : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI text;
[SerializeField] private Image[] imagedToFadeInOut;
[SerializeField] private float totalTime = 8f;
[SerializeField] private float fadeInTime = 1.0f;
[SerializeField] private float fadeOutTime = 1.0f;
float timePassedSinceStart;
[ContextMenu("Get References")]
private void GetReferences()
{
text = GetComponentInChildren<TextMeshProUGUI>();
}
public void Initialize(string _quest)
{
text.text = _quest;
StartCoroutine(ManageAlertTask());
}
private IEnumerator ManageAlertTask()
{
timePassedSinceStart = 0.0f;
float alpha = 0.0f;
bool fadingOut = false;
while (true)
{
// Wait if the game is paused
while(!GameStatus.instance.PlayerPlaying())
yield return null;
if (!fadingOut)
{
text.color = new Color(text.color.r, text.color.g, text.color.b, (alpha));
for(int i = 0; i < imagedToFadeInOut.Length; i++)
imagedToFadeInOut[i].color = new Color(imagedToFadeInOut[i].color.r, imagedToFadeInOut[i].color.g, imagedToFadeInOut[i].color.b, (alpha));
alpha += (fadeInTime * Time.deltaTime);
alpha = Mathf.Clamp01(alpha);
}
else
{
text.color = new Color(text.color.r, text.color.g, text.color.b, (alpha));
for (int i = 0; i < imagedToFadeInOut.Length; i++)
imagedToFadeInOut[i].color = new Color(imagedToFadeInOut[i].color.r, imagedToFadeInOut[i].color.g, imagedToFadeInOut[i].color.b, (alpha));
alpha -= (fadeOutTime * Time.deltaTime);
alpha = Mathf.Clamp01(alpha);
}
timePassedSinceStart += 1 * Time.deltaTime;
// Check for FadeOut
if (timePassedSinceStart >= totalTime)
Destroy(this.gameObject);
fadingOut = (timePassedSinceStart + fadeOutTime >= totalTime) ? true : false;
yield return null;
}
}
}
}