18 lines
977 B
C#
18 lines
977 B
C#
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
|
||
|
public class MB_ExampleSkinnedMeshDescription : MonoBehaviour {
|
||
|
|
||
|
void OnGUI(){
|
||
|
GUILayout.Label ("Mesh Renderer objects have been baked into a skinned mesh. Each source object\n" +
|
||
|
" is still in the scene (with renderer disabled) and becomes a bone. Any scripts, animations,\n" +
|
||
|
" or physics that affect the invisible source objects will be visible in the\n" +
|
||
|
"Skinned Mesh." +
|
||
|
" This approach is more efficient than either dynamic batching or updating every frame \n" +
|
||
|
" for many small objects that constantly and independently move. \n" +
|
||
|
" With this approach pay attention to the SkinnedMeshRenderer Bounds and Animation Culling\n" +
|
||
|
"settings. You may need to write your own script to manage/update these or your object may vanish or stop animating.\n" +
|
||
|
" You can update the combined mesh at runtime as objects are added and deleted from the scene.");
|
||
|
}
|
||
|
}
|