27 lines
755 B
C#
27 lines
755 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
using DigitalOpus.MB.Core;
|
||
|
|
||
|
namespace DigitalOpus.MB.MBEditor
|
||
|
{
|
||
|
[System.Serializable]
|
||
|
public class MB_ReplacePrefabsSettings : ScriptableObject
|
||
|
{
|
||
|
[System.Serializable]
|
||
|
public class PrefabPair
|
||
|
{
|
||
|
public bool enabled = true;
|
||
|
public GameObject srcPrefab;
|
||
|
public GameObject targPrefab;
|
||
|
public List<MB_ReplacePrefabsInScene.Error> objsWithErrors = new List<MB_ReplacePrefabsInScene.Error>();
|
||
|
}
|
||
|
|
||
|
public PrefabPair[] prefabsToSwitch = new PrefabPair[0];
|
||
|
|
||
|
public bool reverseSrcAndTarg;
|
||
|
|
||
|
public bool enforceSrcAndTargHaveSameStructure = true;
|
||
|
}
|
||
|
}
|