Firstborn/Assets/Kevin Iglesias/IKHelperTool/Scripts/IKHelperToolSequenceSMB.cs

309 lines
12 KiB
C#
Raw Permalink Normal View History

///////////////////////////////////////////////////////////////////////////
// IK Helper Tool 1.1 - Sequence IK StateMachineBehaviour //
// Kevin Iglesias - https://www.keviniglesias.com/ //
// Contact Support: support@keviniglesias.com //
// Documentation: //
// https://www.keviniglesias.com/assets/IKHelperTool/Documentation.pdf //
///////////////////////////////////////////////////////////////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//For custom inspector only
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace KevinIglesias {
public class IKHelperToolSequenceSMB : StateMachineBehaviour
{
private IKHelperTool iKHTScript;
public int id;
public int selectorIKType;
public IKType goal;
public bool smoothEntry;
public bool clearOnExit;
public bool isLoop;
public List<IKSequence> iKSequence = new List<IKSequence>();
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if(iKHTScript == null)
{
iKHTScript = animator.GetComponent<IKHelperTool>();
}
if(iKHTScript != null)
{
iKHTScript.StartSequence(id, goal, iKSequence, smoothEntry, isLoop);
}
}
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if(clearOnExit)
{
if(iKHTScript != null)
{
iKHTScript.ClearIK(false, id, 0, false, 0);
}
}
}
}
#if UNITY_EDITOR
//Custom Inspector
[CustomEditor(typeof(IKHelperToolSequenceSMB))]
public class IKHelperToolSequenceSMBCustomInspector : Editor
{
public override void OnInspectorGUI()
{
var SMBScript = target as IKHelperToolSequenceSMB;
if(SMBScript.iKSequence == null)
{
SMBScript.iKSequence = new List<IKSequence>();
}
GUI.enabled = true;
GUILayout.Space(5);
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
EditorStyles.label.fontStyle = FontStyle.Bold;
int iID = EditorGUILayout.IntField("State IK ID:", SMBScript.id);
EditorStyles.label.fontStyle = FontStyle.Normal;
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Changed ID");
SMBScript.id = iID;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
iID = EditorGUILayout.Popup("IK Type:", SMBScript.selectorIKType, IKHelperUtils.IKGoalNames, EditorStyles.popup);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Changed IK Goal");
SMBScript.selectorIKType = iID;
SMBScript.goal = (IKType)iID;
}
GUILayout.EndHorizontal();
IKHelperUtils.DrawUILine(Color.black, 1, 5);
GUIContent buttonContent = null;
for(int i = 0; i < SMBScript.iKSequence.Count; i++)
{
if(!SMBScript.iKSequence[i].useDefault)
{
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
EditorStyles.label.fontStyle = FontStyle.Bold;
iID = EditorGUILayout.IntField("#"+i+"- Attachment ID: ", SMBScript.iKSequence[i].attachment);
EditorStyles.label.fontStyle = FontStyle.Normal;
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Changed ID");
SMBScript.iKSequence[i].attachment = iID;
}
GUILayout.EndHorizontal();
}else{
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField("#"+i+"- Default Animation", EditorStyles.boldLabel);
GUILayout.EndHorizontal();
}
GUI.enabled = true;
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
bool iDefault = EditorGUILayout.Toggle("Use default animation:", SMBScript.iKSequence[i].useDefault);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change Use Default Animation");
SMBScript.iKSequence[i].useDefault = iDefault;
}
GUILayout.EndHorizontal();
if(i == 0)
{
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
bool iBool = EditorGUILayout.Toggle("Smooth Entry:", SMBScript.smoothEntry);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change Smooth Entry");
SMBScript.smoothEntry = iBool;
}
GUILayout.EndHorizontal();
if(SMBScript.smoothEntry)
{
GUI.enabled = true;
}else{
GUI.enabled = false;
}
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
float iFloat = EditorGUILayout.FloatField("Speed (seconds):", SMBScript.iKSequence[i].speed);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change IK Speed");
SMBScript.iKSequence[i].speed = iFloat;
}
GUILayout.EndHorizontal();
GUI.enabled = true;
}else{
if(SMBScript.iKSequence[i].speed < 0.01f)
{
SMBScript.iKSequence[i].speed = 0.01f;
}
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
float iFloat = EditorGUILayout.FloatField("Delay (seconds):", SMBScript.iKSequence[i].time);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change IK Delay");
SMBScript.iKSequence[i].time = iFloat;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
iFloat = EditorGUILayout.FloatField("Speed (seconds):", SMBScript.iKSequence[i].speed);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change IK Speed");
SMBScript.iKSequence[i].speed = iFloat;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
buttonContent = new GUIContent("[X] Delete this IK Entry", "Remove this IK Entry");
if(GUILayout.Button(buttonContent))
{
EditorGUI.BeginChangeCheck();
GUI.changed = true;
if(EditorGUI.EndChangeCheck())
{
Undo.RegisterUndo(target, "Removed IK Entry");
}
SMBScript.iKSequence.RemoveAt(i);
break;
}
GUILayout.EndHorizontal();
}
IKHelperUtils.DrawUILine(Color.black, 1, 5);
}
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
bool isLoop = EditorGUILayout.Toggle("Loop:", SMBScript.isLoop);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change is Loop");
SMBScript.isLoop = isLoop;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
bool clearExit = EditorGUILayout.Toggle("Clear IK on Exit:", SMBScript.clearOnExit);
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Change Clear IK on Exit");
SMBScript.clearOnExit = clearExit;
}
GUILayout.EndHorizontal();
GUI.enabled = true;
IKHelperUtils.DrawUILine(Color.black, 1, 5);
GUILayout.BeginHorizontal();
List<IKSequence> iIKSequence = new List<IKSequence>(SMBScript.iKSequence);
buttonContent = new GUIContent("[+] Add IK Entry (IK Attachment)", "Add a new IK entry to link with an IK Attachment");
if(GUILayout.Button(buttonContent))
{
EditorGUI.BeginChangeCheck();
GUI.changed = true;
if(EditorGUI.EndChangeCheck())
{
Undo.RegisterUndo(target, "Added IK Entry");
}
SMBScript.iKSequence.Add(new IKSequence());
}
GUILayout.EndHorizontal();
GUILayout.Space(2);
GUILayout.BeginHorizontal();
if(EditorApplication.isPlaying)
{
if(IKHelperUtils.sequenceClipboard)
{
buttonContent = new GUIContent("Variables copied!", "Copy changes made in Play Mode");
}else{
buttonContent = new GUIContent("Copy variables", "Copy changes made in Play Mode");
}
if(GUILayout.Button(buttonContent))
{
IKHelperUtils.savedSequenceSMB.id = SMBScript.id;
IKHelperUtils.savedSequenceSMB.selectorIKType = SMBScript.selectorIKType;
IKHelperUtils.savedSequenceSMB.goal = SMBScript.goal;
IKHelperUtils.savedSequenceSMB.smoothEntry = SMBScript.smoothEntry;
IKHelperUtils.savedSequenceSMB.clearOnExit = SMBScript.clearOnExit;
IKHelperUtils.savedSequenceSMB.isLoop = SMBScript.isLoop;
IKHelperUtils.savedSequenceSMB.iKSequence = new List<IKSequence>(SMBScript.iKSequence);
IKHelperUtils.sequenceClipboard = true;
}
}else{
GUI.enabled = IKHelperUtils.sequenceClipboard;
buttonContent = new GUIContent("Paste variables", "Paste changes made in Play Mode");
if(GUILayout.Button(buttonContent))
{
EditorGUI.BeginChangeCheck();
GUI.changed = true;
if(EditorGUI.EndChangeCheck()) {
Undo.RegisterUndo(target, "Pasted variables");
}
SMBScript.id = IKHelperUtils.savedSequenceSMB.id;
SMBScript.selectorIKType = IKHelperUtils.savedSequenceSMB.selectorIKType;
SMBScript.goal = IKHelperUtils.savedSequenceSMB.goal;
SMBScript.smoothEntry = IKHelperUtils.savedSequenceSMB.smoothEntry;
SMBScript.clearOnExit = IKHelperUtils.savedSequenceSMB.clearOnExit;
SMBScript.isLoop = IKHelperUtils.savedSequenceSMB.isLoop;
SMBScript.iKSequence = new List<IKSequence>(IKHelperUtils.savedSequenceSMB.iKSequence);
Debug.Log("Pasted variables.");
}
GUI.enabled = true;
}
GUILayout.EndHorizontal();
if(GUI.changed)
{
if(!EditorApplication.isPlaying)
{
EditorUtility.SetDirty(target);
EditorApplication.MarkSceneDirty();
}
}
}
}
#endif
}