36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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public class LockDemoCommonControls : MonoBehaviour
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{
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public GameObject canvasUI;
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public Button[] allTextureButtons;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.C))
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canvasUI.SetActive(!canvasUI.activeSelf);
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if (Input.GetKeyDown(KeyCode.Alpha1))
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allTextureButtons[0].onClick.Invoke();
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if (Input.GetKeyDown(KeyCode.Alpha2))
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allTextureButtons[1].onClick.Invoke();
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if (Input.GetKeyDown(KeyCode.Alpha3))
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allTextureButtons[2].onClick.Invoke();
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if (Input.GetKeyDown(KeyCode.Alpha4))
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allTextureButtons[3].onClick.Invoke();
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if (Input.GetKeyDown(KeyCode.Alpha5))
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allTextureButtons[4].onClick.Invoke();
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if (Input.GetKeyDown(KeyCode.Alpha6))
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allTextureButtons[5].onClick.Invoke();
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if (Input.GetKeyDown(KeyCode.Alpha7))
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allTextureButtons[6].onClick.Invoke();
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}
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}
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