Firstborn/Assets/InfinityPBR/_InfinityPBR - Locks and Lo.../Scripts/LockControls.cs

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using Lockpicking;
using UnityEngine;
public class LockControls : MonoBehaviour
{
public Keyhole lockpick;
void Update()
{
if (!lockpick)
return;
if (lockpick.gameObject.activeSelf)
InputControls();
}
private void InputControls()
{
ResetValues();
if (Input.GetKey(KeyCode.Space))
{
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
lockpick.openPressure = 0.4f;
else
lockpick.openPressure = 1f;
}
if (Input.GetKey(KeyCode.LeftArrow))
lockpick.lockpickPressure = -1f;
else if (Input.GetKey(KeyCode.RightArrow))
lockpick.lockpickPressure = 1f;
}
private void ResetValues()
{
lockpick.openPressure = 0f;
lockpick.lockpickPressure = 0f;
}
}