Firstborn/Assets/Daz3D/Architecture/Clutter/Keys/AoA_KeyA/Key.mat

125 lines
3.5 KiB
Plaintext
Raw Permalink Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1017581499611506353
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Key
m_Shader: {fileID: -6465566751694194690, guid: b41c09bad8e323a45a23edea43224784,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- IRAYUBER_GLOSSYCOLORACTIVE
- _DOUBLESIDED_ON
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
disabledShaderPasses:
- MOTIONVECTORS
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AmbientOcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseMap:
m_Texture: {fileID: 2800000, guid: 6b563babb2ecbab4897aa39a61686205, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionStrengthMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossinessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 8e86da7e045407c48870621f046f63aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RoughnessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularStrengthMap:
m_Texture: {fileID: 2800000, guid: 47fc87ee8ad8c434c870192ea8b7086b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ROUGHNESS_IS_SMOOTHNESS: 0
- _Alpha: 1
- _DiffuseMultiplier: 1
- _EmissionExposureWeight: 0
- _EmissionStrength: 1
- _Glossiness: 0
- _Height: 0
- _HeightOffset: 0.25
- _Metallic: 0
- _Normal: 1
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 1
- _SpecularStrength: 0.8
m_Colors:
- _Diffuse: {r: 1, g: 1, b: 1, a: 1}
- _Emission: {r: 0, g: 0, b: 0, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 0.8, g: 0.7152941, b: 0.59607846, a: 1}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []