Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Wind.cs

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using System;
using System.Linq;
using AwesomeTechnologies.Extensions;
using AwesomeTechnologies.VegetationSystem.Wind;
using UnityEngine;
using UnityEngine.Profiling;
namespace AwesomeTechnologies.VegetationSystem
{
public partial class VegetationSystemPro
{
void SetupWind()
{
_windControllerList.Clear();
var interfaceType = typeof(IWindController);
var windControlerTypes = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetLoadableTypes())
.Where(x => interfaceType.IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract)
.Select(Activator.CreateInstance);
foreach (var windControler in windControlerTypes)
{
IWindController windControllerInterface = (IWindController)windControler;
if (windControllerInterface == null) continue;
string windControllerID = windControllerInterface.WindControlerID;
WindControllerSettings windControllerSettings = GetWindControllerSettings(windControllerID);
if (windControllerSettings == null)
{
windControllerSettings = windControllerInterface.CreateDefaultSettings();
WindControllerSettingsList.Add(windControllerSettings);
}
else
{
windControllerInterface.Settings = windControllerSettings;
}
_windControllerList.Add(windControllerInterface);
}
}
private void FindWindZone()
{
if (!SelectedWindZone)
{
SelectedWindZone = (WindZone)FindObjectOfType(typeof(WindZone));
if (!SelectedWindZone)
{
GameObject windZoneObject = new GameObject("WindZone");
SelectedWindZone = windZoneObject.AddComponent<WindZone>();
}
}
}
public void UpdateWindSettings()
{
for (int i = 0; i <= _windControllerList.Count - 1; i++)
{
_windControllerList[i].RefreshSettings();
}
}
void SetupWindSamplers()
{
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
if (VegetationStudioCameraList[i].WindSampler) continue;
var windSamplerTransform = transform.Find("WindSampler_" + i);
if (!windSamplerTransform)
{
GameObject windSamplerObject =
new GameObject("WindSampler_" + i) {hideFlags = HideFlags.HideInHierarchy};
windSamplerObject.transform.SetParent(transform, false);
windSamplerObject.transform.position = Vector3.zero;
VegetationStudioCameraList[i].WindSampler = windSamplerObject;
}
else
{
VegetationStudioCameraList[i].WindSampler = windSamplerTransform.gameObject;
}
}
}
public void UpdateWind()
{
Profiler.BeginSample("Update wind");
for (int i = 0; i <= _windControllerList.Count - 1; i++)
{
_windControllerList[i].UpdateWind(SelectedWindZone, WindSpeedFactor);
}
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
if (!VegetationStudioCameraList[i].Enabled) continue;
GameObject windSampler = VegetationStudioCameraList[i].WindSampler;
Camera tempCamera = VegetationStudioCameraList[i].SelectedCamera;
if (tempCamera)
{
windSampler.transform.position = tempCamera.transform.position;
windSampler.transform.rotation = tempCamera.transform.rotation;
}
}
Profiler.EndSample();
}
WindControllerSettings GetWindControllerSettings(string windControllerID)
{
for (int i = 0; i <= WindControllerSettingsList.Count - 1; i++)
{
if (WindControllerSettingsList[i] == null) continue;
if (WindControllerSettingsList[i].WindControlerID == windControllerID)
return WindControllerSettingsList[i];
}
return null;
}
}
}