Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationStudioCamera.cs

667 lines
28 KiB
C#
Raw Permalink Normal View History

using System;
using System.Collections.Generic;
using AwesomeTechnologies.Utility.Culling;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
using UnityEngine.Profiling;
using AwesomeTechnologies.BillboardSystem;
using AwesomeTechnologies.Utility;
namespace AwesomeTechnologies.VegetationSystem
{
public class VegetationStudioCameraRenderList
{
[NonSerialized]
public readonly List<NativeList<MatrixInstance>> VegetationItemMergeMatrixList = new List<NativeList<MatrixInstance>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD0MatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD1MatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD2MatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD3MatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD0ShadowMatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD1ShadowMatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD2ShadowMatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Matrix4x4>> VegetationItemLOD3ShadowMatrixList = new List<NativeList<Matrix4x4>>();
[NonSerialized]
public readonly List<NativeList<Vector4>> VegetationItemLOD0LodFadeList = new List<NativeList<Vector4>>();
[NonSerialized]
public readonly List<NativeList<Vector4>> VegetationItemLOD1LodFadeList = new List<NativeList<Vector4>>();
[NonSerialized]
public readonly List<NativeList<Vector4>> VegetationItemLOD2LodFadeList = new List<NativeList<Vector4>>();
[NonSerialized]
public readonly List<NativeList<Vector4>> VegetationItemLOD3LodFadeList = new List<NativeList<Vector4>>();
public VegetationStudioCameraRenderList(int vegetationItemCount)
{
for (int i = 0; i <= vegetationItemCount - 1; i++)
{
NativeList<MatrixInstance> newMatrixList =
new NativeList<MatrixInstance>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemMergeMatrixList.Add(newMatrixList);
NativeList<Matrix4x4> newMatrixLOD0List =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD0MatrixList.Add(newMatrixLOD0List);
NativeList<Matrix4x4> newMatrixLOD1List =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD1MatrixList.Add(newMatrixLOD1List);
NativeList<Matrix4x4> newMatrixLOD2List =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD2MatrixList.Add(newMatrixLOD2List);
NativeList<Matrix4x4> newMatrixLOD3List =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD3MatrixList.Add(newMatrixLOD3List);
NativeList<Matrix4x4> newMatrixLOD0ShadowList =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD0ShadowMatrixList.Add(newMatrixLOD0ShadowList);
NativeList<Matrix4x4> newMatrixLOD1ShadowList =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD1ShadowMatrixList.Add(newMatrixLOD1ShadowList);
NativeList<Matrix4x4> newMatrixLOD2ShadowList =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD2ShadowMatrixList.Add(newMatrixLOD2ShadowList);
NativeList<Matrix4x4> newMatrixLOD3ShadowList =
new NativeList<Matrix4x4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD3ShadowMatrixList.Add(newMatrixLOD3ShadowList);
NativeList<Vector4> newLOD0LodFadeList =
new NativeList<Vector4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD0LodFadeList.Add(newLOD0LodFadeList);
NativeList<Vector4> newLOD1LodFadeList =
new NativeList<Vector4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD1LodFadeList.Add(newLOD1LodFadeList);
NativeList<Vector4> newLOD2LodFadeList =
new NativeList<Vector4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD2LodFadeList.Add(newLOD2LodFadeList);
NativeList<Vector4> newLOD3LodFadeList =
new NativeList<Vector4>(1024, Allocator.Persistent) { Capacity = 1024 };
VegetationItemLOD3LodFadeList.Add(newLOD3LodFadeList);
}
}
public void Dispose()
{
DisposeMatrixInstanceList(VegetationItemMergeMatrixList);
DisposeMatrixList(VegetationItemLOD0MatrixList);
DisposeMatrixList(VegetationItemLOD1MatrixList);
DisposeMatrixList(VegetationItemLOD2MatrixList);
DisposeMatrixList(VegetationItemLOD3MatrixList);
DisposeMatrixList(VegetationItemLOD0ShadowMatrixList);
DisposeMatrixList(VegetationItemLOD1ShadowMatrixList);
DisposeMatrixList(VegetationItemLOD2ShadowMatrixList);
DisposeMatrixList(VegetationItemLOD3ShadowMatrixList);
DisposeVector4List(VegetationItemLOD0LodFadeList);
DisposeVector4List(VegetationItemLOD1LodFadeList);
DisposeVector4List(VegetationItemLOD2LodFadeList);
DisposeVector4List(VegetationItemLOD3LodFadeList);
}
void DisposeMatrixList(List<NativeList<Matrix4x4>> list)
{
for (int i = 0; i <= list.Count - 1; i++)
{
list[i].Dispose();
}
}
void DisposeMatrixInstanceList(List<NativeList<MatrixInstance>> list)
{
for (int i = 0; i <= list.Count - 1; i++)
{
list[i].Dispose();
}
}
void DisposeVector4List(List<NativeList<Vector4>> list)
{
for (int i = 0; i <= list.Count - 1; i++)
{
list[i].Dispose();
}
}
}
[Serializable]
public enum VegetationStudioCameraType
{
Normal,
SceneView
}
[Serializable]
public enum CameraCullingMode
{
Frustum = 0,
Complete360 = 1
}
[Serializable]
public class VegetationStudioCamera
{
[SerializeField]
public Camera SelectedCamera;
public VegetationStudioCameraType VegetationStudioCameraType = VegetationStudioCameraType.Normal;
public JobCullingGroup JobCullingGroup;
public JobCullingGroup BillboardJobCullingGroup;
public delegate void MultiOnVegetationCellVisibityChangedDelegate(VegetationStudioCamera vegetationStudioCamera, VegetationCell vegetationCell);
public MultiOnVegetationCellVisibityChangedDelegate OnVegetationCellVisibleDelegate;
public MultiOnVegetationCellVisibityChangedDelegate OnVegetationCellInvisibleDelegate;
public MultiOnVegetationCellVisibityChangedDelegate OnPotentialCellInvisibleDelegate;
public delegate void MultiOnVegetationDistanceBandChangeDelegate(VegetationStudioCamera vegetationStudioCamera, VegetationCell vegetationCell, int distanceBand, int previousDistanceBand);
public MultiOnVegetationDistanceBandChangeDelegate OnVegetationCellDistanceBandChangeDelegate;
public bool RenderDirectToCamera;
public bool RenderBillboardsOnly;
public CameraCullingMode CameraCullingMode = CameraCullingMode.Frustum;
public VegetationSystemPro VegetationSystemPro;
private Vector3 _potentialCellsCenterPosition = new Vector3(0,-10000,0);
private float _potentialCellPadding = 100;
private float _lastVegetationDistance;
private bool _dirty;
private Vector3 _floatingOriginOffset = new Vector3(0,0,0);
public GameObject WindSampler;
private JobHandle _currentJobHandle;
[NonSerialized]
public List<VegetationStudioCameraRenderList> VegetationStudioCameraRenderList;
[NonSerialized]
public List<VegetationCell> PotentialVisibleVegetationCellList;
//[NonSerialized] private List<VegetationCell> _lastVisibleVegetationCellList;
//[NonSerialized] private List<VegetationCell> _tempVisibleVegetationCellList;
public bool Enabled => IsEnabled();
bool IsEnabled()
{
bool isPlaying = Application.isPlaying;
if (VegetationStudioCameraRenderList == null) return false;
if (JobCullingGroup == null) return false;
if (BillboardJobCullingGroup == null) return false;
if (!isPlaying && VegetationStudioCameraType == VegetationStudioCameraType.SceneView)
{
return true;
}
if (VegetationStudioCameraType == VegetationStudioCameraType.Normal && !isPlaying)
{
return false;
}
if (SelectedCamera == null)
{
Debug.Log("no camera");
return false;
}
return (SelectedCamera && SelectedCamera.enabled && SelectedCamera.gameObject.activeInHierarchy);
}
public VegetationStudioCamera(Camera selectedCamera)
{
SelectedCamera = selectedCamera;
}
Vector3 GetCameraPosition()
{
return SelectedCamera.transform.position - _floatingOriginOffset;
}
public void SetFloatingOriginOffset(Vector3 floatingOriginOffset)
{
_floatingOriginOffset = floatingOriginOffset;
JobCullingGroup?.SetFloatingOriginOffset(floatingOriginOffset);
BillboardJobCullingGroup?.SetFloatingOriginOffset(floatingOriginOffset);
}
public VegetationStudioCamera(VegetationStudioCameraType vegetationStudioCameraType)
{
#if UNITY_EDITOR
if (vegetationStudioCameraType == VegetationStudioCameraType.SceneView)
{
VegetationStudioCameraType = vegetationStudioCameraType;
SelectedCamera = SceneViewDetector.GetCurrentSceneViewCamera();
SceneViewDetector.OnChangedSceneViewCameraDelegate += OnChangedSceneViewCameraDelegate;
}
#endif
}
void OnChangedSceneViewCameraDelegate(Camera camera)
{
SelectedCamera = camera;
Dispose();
}
public void SetDirty()
{
_dirty = true;
}
public void PreCullVegetation(bool forceUpdate)
{
if (!SelectedCamera) return;
if (JobCullingGroup == null) CreateCullingGroup();
if (BillboardJobCullingGroup == null) CreateBillboardCullingGroup();
UpdatePotentialVisibleCells(forceUpdate);
JobCullingGroup.CameraCullingMode = CameraCullingMode;
BillboardJobCullingGroup.CameraCullingMode = CameraCullingMode;
BillboardJobCullingGroup.AddShadowCells = false;
}
public JobHandle ScheduleCullVegetationJob(JobHandle dependsOn)
{
if (JobCullingGroup == null) return default(JobHandle);
_currentJobHandle = JobCullingGroup.Cull(dependsOn);
_currentJobHandle = BillboardJobCullingGroup.Cull(_currentJobHandle);
return _currentJobHandle;
}
public void ProcessEvents()
{
//ProcessPotentialVegetationCellsVisibilityEvents();
JobCullingGroup?.ProcessEvents();
JobCullingGroup?.ProcessDistanceBandEvents();
}
public void PrepareRenderLists(List<VegetationPackagePro> vegetationSystemProList)
{
if (!ValidateVegetationStudioCameraRenderList(vegetationSystemProList))
{
DisposeVegetationStudioCameraRenderList();
}
if (VegetationStudioCameraRenderList == null)
{
VegetationStudioCameraRenderList =
new List<VegetationStudioCameraRenderList>(vegetationSystemProList.Count);
for (int i = 0; i <= vegetationSystemProList.Count - 1; i++)
{
VegetationStudioCameraRenderList.Add(new VegetationStudioCameraRenderList(vegetationSystemProList[i].VegetationInfoList.Count));
}
}
}
void UpdatePotentialVisibleCells(bool forceUpdate)
{
Vector3 selectedCameraPosition = GetCameraPosition();
_potentialCellPadding = VegetationSystemPro.VegetationCellSize * 2;
bool needsUpdate = forceUpdate;
if (PotentialVisibleVegetationCellList == null)
{
PotentialVisibleVegetationCellList = new List<VegetationCell>();
needsUpdate = true;
}
float distance = Vector3.Distance(_potentialCellsCenterPosition, selectedCameraPosition);
if (distance > VegetationSystemPro.VegetationCellSize || Math.Abs(_lastVegetationDistance - VegetationSystemPro.VegetationSettings.GetTreeDistance()) > 0.1f || _dirty)
{
needsUpdate = true;
_potentialCellsCenterPosition = selectedCameraPosition;
_lastVegetationDistance = VegetationSystemPro.VegetationSettings.GetTreeDistance();
}
if (needsUpdate)
{
_dirty = false;
// if (_lastVisibleVegetationCellList == null) _lastVisibleVegetationCellList = new List<VegetationCell>();
// for (int i = 0; i <= JobCullingGroup.VisibleCellIndexList.Length - 1; i++)
// {
// _lastVisibleVegetationCellList.Add(PotentialVisibleCellList[JobCullingGroup.VisibleCellIndexList[i]]);
// }
JobCullingGroup.VisibleCellIndexList.Clear();
Profiler.BeginSample("Potential Cell Selection");
float areaSize = VegetationSystemPro.VegetationSettings.GetTreeDistance() * 2 + _potentialCellPadding * 2;
Vector2 position = new Vector2(selectedCameraPosition.x - areaSize / 2f, selectedCameraPosition.z - areaSize / 2f);
Rect selectedAreaRect = new Rect(position, new Vector2(areaSize, areaSize));
if (OnPotentialCellInvisibleDelegate != null)
{
for (int i = 0; i <= PotentialVisibleVegetationCellList.Count - 1; i++)
{
VegetationCell vegetationCell = PotentialVisibleVegetationCellList[i];
if (!vegetationCell.Rectangle.Overlaps(selectedAreaRect))
{
OnPotentialCellInvisibleDelegate(this, vegetationCell);
}
}
}
PotentialVisibleVegetationCellList.Clear();
VegetationSystemPro.VegetationCellQuadTree.Query(selectedAreaRect, PotentialVisibleVegetationCellList);
Profiler.EndSample();
UpdateCullingGroup();
if (VegetationSystemPro.LoadPotentialVegetationCells)
{
VegetationSystemPro.PredictiveCellLoader.ClearNonImportant();
VegetationSystemPro.PredictiveCellLoader.PreloadArea(PotentialVisibleVegetationCellList, false);
}
}
}
void CreateCullingGroup()
{
JobCullingGroup?.Dispose();
JobCullingGroup = new JobCullingGroup { TargetCamera = SelectedCamera };
JobCullingGroup.OnStateChanged += OnStateChanged;
JobCullingGroup.OnDistanceBandStateChanged += OnDistanceBandStateChanged;
}
void CreateBillboardCullingGroup()
{
BillboardJobCullingGroup?.Dispose();
BillboardJobCullingGroup = new JobCullingGroup { TargetCamera = SelectedCamera };
//BillboardJobCullingGroup.OnStateChanged += OnStateChanged;
UpdateBillboardCullingGroup();
}
public void UpdateBillboardCullingGroup()
{
if (BillboardJobCullingGroup == null) return;
var currentBillboardCellSize = VegetationSystemPro.BillboardCellSize;
if (!Application.isPlaying)
{
currentBillboardCellSize = 200;
}
BillboardJobCullingGroup.DistanceBandList.Clear();
BillboardJobCullingGroup.DistanceBandList.Add(VegetationSystemPro.VegetationSettings.GetBillboardDistance() + currentBillboardCellSize);
BillboardJobCullingGroup.BundingSphereInfoList.Clear();
if (BillboardJobCullingGroup.BundingSphereInfoList.Capacity < VegetationSystemPro.BillboardCellList.Count)
{
BillboardJobCullingGroup.BundingSphereInfoList.Capacity = VegetationSystemPro.BillboardCellList.Count;
}
for (int i = 0; i <= VegetationSystemPro.BillboardCellList.Count - 1; i++)
{
BoundingSphereInfo boundingSphereInfo = new BoundingSphereInfo
{
BoundingSphere = VegetationSystemPro.BillboardCellList[i].GetBoundingSphere(),
LastVisisbility = (int)BoundingSphereVisibility.Invisible,
CurrentDistanceBand = -1,
//PreviousDistance = -1,
Enabled = 1
};
BillboardJobCullingGroup.BundingSphereInfoList.Add(boundingSphereInfo);
}
}
void UpdateCullingGroup()
{
JobCullingGroup.DistanceBandList.Clear();
JobCullingGroup.DistanceBandList.Add(VegetationSystemPro.VegetationSettings.GetVegetationDistance() + VegetationSystemPro.VegetationCellSize);
JobCullingGroup.DistanceBandList.Add(VegetationSystemPro.VegetationSettings.GetTreeDistance() + VegetationSystemPro.VegetationCellSize);
JobCullingGroup.BundingSphereInfoList.Clear();
if (JobCullingGroup.BundingSphereInfoList.Capacity < PotentialVisibleVegetationCellList.Count)
{
JobCullingGroup.BundingSphereInfoList.Capacity = PotentialVisibleVegetationCellList.Count;
}
float additionalBoundingSphereRadius = VegetationSystemPro.AdditionalBoundingSphereRadius;
for (int i = 0; i <= PotentialVisibleVegetationCellList.Count - 1; i++)
{
BoundingSphere boundingSphere = PotentialVisibleVegetationCellList[i].GetBoundingSphere();
boundingSphere.radius += additionalBoundingSphereRadius;
BoundingSphereInfo boundingSphereInfo = new BoundingSphereInfo
{
BoundingSphere = boundingSphere,
LastVisisbility = 0,//(int)BoundingSphereVisibility.Invisible,
CurrentDistanceBand = -1,
PreviousDistanceBand = -1,
Enabled = PotentialVisibleVegetationCellList[i].EnabledInt
};
JobCullingGroup.BundingSphereInfoList.Add(boundingSphereInfo);
}
}
// private void ProcessPotentialVegetationCellsVisibilityEvents()
// {
// if (_lastVisibleVegetationCellList.Count == 0) return;
// if (_tempVisibleVegetationCellList == null) _tempVisibleVegetationCellList = new List<VegetationCell>();
//
// for (int i = 0; i <= JobCullingGroup.VisibleCellIndexList.Length - 1; i++)
// {
// _tempVisibleVegetationCellList.Add(PotentialVisibleCellList[JobCullingGroup.VisibleCellIndexList[i]]);
// }
//
// for (int i = 0; i <= _lastVisibleVegetationCellList.Count - 1; i++)
// {
// if (!_tempVisibleVegetationCellList.Contains(_lastVisibleVegetationCellList[i])) ;
// {
// OnVegetationCellInvisibleDelegate?.Invoke(this, _lastVisibleVegetationCellList[i]);
// }
// }
// _lastVisibleVegetationCellList.Clear();
// _tempVisibleVegetationCellList.Clear();
// }
public BoundingSphereInfo GetBoundingSphereInfo(int potentialVisibleVegetationCellIndex)
{
return JobCullingGroup.BundingSphereInfoList[potentialVisibleVegetationCellIndex];
}
void OnStateChanged(JobCullingGroupEvent sphere)
{
if (sphere.IsVisible )
{
OnVegetationCellVisibleDelegate?.Invoke(this, PotentialVisibleVegetationCellList[sphere.Index]);
}
else
{
OnVegetationCellInvisibleDelegate?.Invoke(this, PotentialVisibleVegetationCellList[sphere.Index]);
}
}
void OnDistanceBandStateChanged(JobCullingGroupEvent sphere)
{
OnVegetationCellDistanceBandChangeDelegate?.Invoke(this, PotentialVisibleVegetationCellList[sphere.Index],
sphere.CurrentDistanceBand, sphere.PreviousDistanceBand);
}
void DisposeVegetationStudioCameraRenderList()
{
if (VegetationStudioCameraRenderList != null)
{
for (int i = 0; i <= VegetationStudioCameraRenderList.Count - 1; i++)
{
VegetationStudioCameraRenderList[i].Dispose();
}
VegetationStudioCameraRenderList.Clear();
}
VegetationStudioCameraRenderList = null;
}
bool ValidateVegetationStudioCameraRenderList(List<VegetationPackagePro> vegetationPackageProList)
{
if (VegetationStudioCameraRenderList?.Count != vegetationPackageProList.Count) return false;
for (int i = 0; i <= VegetationStudioCameraRenderList.Count - 1; i++)
{
if (VegetationStudioCameraRenderList[i].VegetationItemMergeMatrixList.Count !=
vegetationPackageProList[i].VegetationInfoList.Count)
{
return false;
}
}
return true;
}
public void Dispose()
{
PotentialVisibleVegetationCellList?.Clear();
JobCullingGroup?.Dispose();
JobCullingGroup = null;
BillboardJobCullingGroup?.Dispose();
BillboardJobCullingGroup = null;
DisposeVegetationStudioCameraRenderList();
_potentialCellsCenterPosition = new Vector3(0,-10000,0);
}
public void RemoveDelegates()
{
#if UNITY_EDITOR
if (VegetationStudioCameraType == VegetationStudioCameraType.SceneView)
{
// ReSharper disable once DelegateSubtraction
SceneViewDetector.OnChangedSceneViewCameraDelegate -= OnChangedSceneViewCameraDelegate;
}
#endif
}
public void DrawVisibleCellGizmos()
{
if (JobCullingGroup == null) return;
Gizmos.color = Color.white;
for (int i = 0; i <= JobCullingGroup.VisibleCellIndexList.Length - 1; i++)
{
int index = JobCullingGroup.VisibleCellIndexList[i];
if (PotentialVisibleVegetationCellList[index].Enabled)
{
Gizmos.color =
GetDistanceBandColor(JobCullingGroup.BundingSphereInfoList[index].CurrentDistanceBand);
Gizmos.DrawWireCube(PotentialVisibleVegetationCellList[index].VegetationCellBounds.center,
PotentialVisibleVegetationCellList[index].VegetationCellBounds.size);
}
}
//for (int i = 0; i <= _boundingsphereList.Count - 1; i++)
//{
// Gizmos.DrawWireSphere(_boundingsphereList[i].position, _boundingsphereList[i].radius);
//}
}
private Color GetDistanceBandColor(int distanceBand)
{
switch (distanceBand)
{
case 0:
return Color.yellow;
case 1:
return Color.red;
}
return Color.white;
}
public void DrawVisibleBillboardCellGizmos()
{
if (BillboardJobCullingGroup == null) return;
Gizmos.color = Color.green;
for (int i = 0; i <= BillboardJobCullingGroup.VisibleCellIndexList.Length - 1; i++)
{
int index = BillboardJobCullingGroup.VisibleCellIndexList[i];
BillboardCell billboardCell = VegetationSystemPro.BillboardCellList[index];
Gizmos.DrawWireCube(billboardCell.BilllboardCellBounds.center,
billboardCell.BilllboardCellBounds.size);
}
}
public void DrawPotentialCellGizmos()
{
if (PotentialVisibleVegetationCellList == null) return;
Gizmos.color = Color.green;
//for (int i = 0; i <= JobCullingGroup.VisibleCellIndexList.Length - 1; i++)
//{
// int index = JobCullingGroup.VisibleCellIndexList[i];
// BoundingSphereInfo boundingSphereInfo = JobCullingGroup.BundingSphereInfoList[index];
// if (boundingSphereInfo.CurrentDistanceBand == -1)
// {
// Gizmos.color = Color.red;
// Gizmos.DrawWireCube(PotentialVisibleCellList[index].VegetationCellBounds.center,
// PotentialVisibleCellList[index].VegetationCellBounds.size);
// }
//}
//return;
for (int i = 0; i <= PotentialVisibleVegetationCellList.Count - 1; i++)
{
//BoundingSphereInfo boundingSphereInfo = JobCullingGroup.BundingSphereInfoList[i];
//if (boundingSphereInfo.CurrentDistanceBand == -1)
//{
// Gizmos.color = Color.red;
// Gizmos.DrawWireCube(PotentialVisibleCellList[i].VegetationCellBounds.center,
// PotentialVisibleCellList[i].VegetationCellBounds.size);
//}
if (PotentialVisibleVegetationCellList[i].Enabled)
{
//if (PotentialVisibleCellList[i].Loaded)
if (PotentialVisibleVegetationCellList[i].LoadedDistanceBand == 0)
{
Gizmos.color = Color.red;
}
else if (PotentialVisibleVegetationCellList[i].LoadedDistanceBand == 1)
{
Gizmos.color = Color.white;
}
else
{
Gizmos.color = Color.green;
}
Gizmos.DrawWireCube(PotentialVisibleVegetationCellList[i].VegetationCellBounds.center,
PotentialVisibleVegetationCellList[i].VegetationCellBounds.size);
}
}
}
}
}