Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/Resources/MeshTerrainDebug.shader

33 lines
625 B
Plaintext
Raw Permalink Normal View History

Shader "Custom/MeshTerrainDebug" {
Properties{
_Color("Color", Color) = (1,1,1,1)
}
SubShader{
Tags{ "RenderType" = "Opaque" "Queue" = "Transparent" }
LOD 200
ZWrite Off
Offset -1,-1
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
fixed4 _Color;
void surf(Input IN, inout SurfaceOutputStandard o) {
o.Albedo = _Color;
}
ENDCG
}
FallBack "Diffuse"
}