19 lines
523 B
C#
19 lines
523 B
C#
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using System.Collections.Generic;
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using AwesomeTechnologies.Utility.BVHTree;
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using UnityEngine;
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namespace AwesomeTechnologies.MeshTerrains
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{
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[PreferBinarySerialization]
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[System.Serializable]
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public class MeshTerrainData : ScriptableObject
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{
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public Bounds Bounds;
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public int TriangleCount;
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public List<LBVHNODE> lNodes = new List<LBVHNODE>();
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public List<LBVHTriangle> lPrims = new List<LBVHTriangle>();
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public List<byte> CoverageList = new List<byte>();
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}
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}
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