Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/VegetationMeshCombiner/LODGroupVegetationMeshCombi...

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AwesomeTechnologies.Utility.MeshTools
{
public class LODGroupVegetationMeshCombiner : MonoBehaviour
{
public GameObject TargetGameObject;
public bool MergeSubmeshesWitEquialMaterial = true;
void Reset()
{
TargetGameObject = gameObject;
}
}
}