Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/SerializationSurrogateUtil.cs

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using UnityEngine;
using System.Runtime.Serialization;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
namespace AwesomeTechnologies.Utility
{
public class SerializationSurrogateUtil
{
public static BinaryFormatter GetBinaryFormatter()
{
BinaryFormatter bf = new BinaryFormatter();
SurrogateSelector surrogateSelector = new SurrogateSelector();
Vector3SerializationSurrogate vector3Ss = new Vector3SerializationSurrogate();
surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3Ss);
QuaternionSerializationSurrogate quaterions = new QuaternionSerializationSurrogate();
surrogateSelector.AddSurrogate(typeof(Quaternion), new StreamingContext(StreamingContextStates.All), quaterions);
bf.SurrogateSelector = surrogateSelector;
return bf;
}
}
public class Vector3SerializationSurrogate : ISerializationSurrogate
{
// Method called to serialize a Vector3 object
public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
{
Vector3 v3 = (Vector3)obj;
info.AddValue("x", v3.x);
info.AddValue("y", v3.y);
info.AddValue("z", v3.z);
}
// Method called to deserialize a Vector3 object
public System.Object SetObjectData(System.Object obj, SerializationInfo info,
StreamingContext context, ISurrogateSelector selector)
{
Vector3 v3 = (Vector3)obj;
v3.x = (float)info.GetValue("x", typeof(float));
v3.y = (float)info.GetValue("y", typeof(float));
v3.z = (float)info.GetValue("z", typeof(float));
obj = v3;
return obj;
}
}
public class QuaternionSerializationSurrogate : ISerializationSurrogate
{
// Method called to serialize a Vector3 object
public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
{
Quaternion q = (Quaternion)obj;
info.AddValue("x", q.x);
info.AddValue("y", q.y);
info.AddValue("z", q.z);
info.AddValue("w", q.w);
}
// Method called to deserialize a Vector3 object
public System.Object SetObjectData(System.Object obj, SerializationInfo info,
StreamingContext context, ISurrogateSelector selector)
{
Quaternion q = (Quaternion)obj;
q.x = (float)info.GetValue("x", typeof(float));
q.y = (float)info.GetValue("y", typeof(float));
q.z = (float)info.GetValue("z", typeof(float));
q.w = (float)info.GetValue("w", typeof(float));
obj = q;
return obj;
}
}
}