Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Shaders/Resources/LODDebug_Stacked.surfshader

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BEGIN_CODE
void SurfaceFunction(inout Surface o, ShaderData d)
{
if (unity_LODFade.w < 0.5) o.Albedo = float3 (0,1,0);
if (unity_LODFade.w > 0.5) o.Albedo = float3 (1,0,0);
if (unity_LODFade.w > 1.5) o.Albedo = float3 (0,0,1);
if (unity_LODFade.w > 2.5) o.Albedo = float3 (0,1,1);
}
END_CODE