Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs

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using System;
using System.Collections.Generic;
using AwesomeTechnologies.Common;
using AwesomeTechnologies.VegetationSystem;
using Unity.Jobs;
using UnityEngine;
// ReSharper disable DelegateSubtraction
namespace AwesomeTechnologies.PrefabSpawner
{
//[ExecuteInEditMode]
public class RuntimePrefabSpawner : MonoBehaviour
{
public VegetationSystemPro VegetationSystemPro;
public int CurrentTabIndex;
public int VegetationPackageIndex;
private Transform _runtimePrefabParent;
public bool ShowDebugCells;
public bool ShowRuntimePrefabs;
private Vector3 _lastFloatingOriginOffset;
[NonSerialized] public VisibleVegetationCellSelector VisibleVegetationCellSelector;
[NonSerialized] public readonly List<VegetationPackageRuntimePrefabInfo> PackageRuntimePrefabInfoList =
new List<VegetationPackageRuntimePrefabInfo>();
private void Reset()
{
FindVegetationSystemPro();
}
private void FindVegetationSystemPro()
{
if (!VegetationSystemPro)
{
VegetationSystemPro = GetComponent<VegetationSystemPro>();
}
}
public void RefreshRuntimePrefabs()
{
SetupRuntimePrefabSystem();
}
private void OnEnable()
{
FindVegetationSystemPro();
SetFloatingOrigin();
SetupDelegates();
SetupRuntimePrefabSystem();
}
void SetFloatingOrigin()
{
if (!VegetationSystemPro) return;
_lastFloatingOriginOffset = VegetationSystemPro.FloatingOriginOffset;
}
void TestFloatingOrigin()
{
if (!VegetationSystemPro) return;
if (_lastFloatingOriginOffset != VegetationSystemPro.FloatingOriginOffset)
{
UpdateFloatingOrigin(VegetationSystemPro.FloatingOriginOffset - _lastFloatingOriginOffset);
}
_lastFloatingOriginOffset = VegetationSystemPro.FloatingOriginOffset;
}
void UpdateFloatingOrigin(Vector3 deltaFloatingOriginOffset)
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.RuntimePrefabStorage.UpdateFloatingOrigin(deltaFloatingOriginOffset);
}
}
}
}
private void SetupDelegates()
{
if (!VegetationSystemPro) return;
VegetationSystemPro.OnRefreshVegetationSystemDelegate += OnRefreshVegetationSystem;
VegetationSystemPro.OnRefreshRuntimePrefabSpawnerDelegate += OnRefreshVegetationSystem;
VegetationSystemPro.OnClearCacheDelegate += OnClearCache;
VegetationSystemPro.OnClearCacheVegetationCellDelegate += OnClearCacheVegetationCell;
VegetationSystemPro.OnClearCacheVegetationItemDelegate += OnClearCacheVegetationItem;
VegetationSystemPro.OnClearCacheVegetationCellVegetatonItemDelegate +=
OnClearCacheVegetationCellVegetationItem;
VegetationSystemPro.OnRenderCompleteDelegate += OnRenderComplete;
}
private void RemoveDelegates()
{
if (!VegetationSystemPro) return;
VegetationSystemPro.OnRefreshVegetationSystemDelegate -= OnRefreshVegetationSystem;
VegetationSystemPro.OnRefreshRuntimePrefabSpawnerDelegate -= OnRefreshVegetationSystem;
VegetationSystemPro.OnClearCacheDelegate -= OnClearCache;
VegetationSystemPro.OnClearCacheVegetationCellDelegate -= OnClearCacheVegetationCell;
VegetationSystemPro.OnClearCacheVegetationItemDelegate -= OnClearCacheVegetationItem;
VegetationSystemPro.OnClearCacheVegetationCellVegetatonItemDelegate -=
OnClearCacheVegetationCellVegetationItem;
VegetationSystemPro.OnRenderCompleteDelegate -= OnRenderComplete;
}
private void OnDisable()
{
DisposeRuntimePrefabSystem();
RemoveDelegates();
}
public void SetRuntimePrefabVisibility(bool value)
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.SetRuntimePrefabVisibility(value);
}
}
}
}
private void OnClearCache(VegetationSystemPro vegetationSystemPro)
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.VegetationItemSelector.RefreshAllVegetationCells();
}
}
}
}
private void OnClearCacheVegetationCell(VegetationSystemPro vegetationSystemPro, VegetationCell vegetationCell)
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.VegetationItemSelector.RefreshVegetationCell(vegetationCell);
}
}
}
}
private void OnClearCacheVegetationItem(VegetationSystemPro vegetationSystemPro, int vegetationPackageIndex,
int vegetationItemIndex)
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
if (i == vegetationPackageIndex && j == vegetationItemIndex)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.VegetationItemSelector.RefreshAllVegetationCells();
}
}
}
}
}
private void OnClearCacheVegetationCellVegetationItem(VegetationSystemPro vegetationSystemPro,
VegetationCell vegetationCell, int vegetationPackageIndex, int vegetationItemIndex)
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
if (i == vegetationPackageIndex && j == vegetationItemIndex)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.VegetationItemSelector.RefreshVegetationCell(vegetationCell);
}
}
}
}
}
private void OnRefreshVegetationSystem(VegetationSystemPro vegetationSystemPro)
{
SetupRuntimePrefabSystem();
}
public void UpdateCullingDistance()
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.UpdateRuntimePrefabDistance();
}
}
}
}
public void SetupRuntimePrefabSystem()
{
if (!VegetationSystemPro) return;
DisposeRuntimePrefabSystem();
CreateRuntimePrefabParent();
VisibleVegetationCellSelector = new VisibleVegetationCellSelector();
for (int i = 0; i <= VegetationSystemPro.VegetationPackageProList.Count - 1; i++)
{
VegetationPackagePro vegetationPackagePro = VegetationSystemPro.VegetationPackageProList[i];
VegetationPackageRuntimePrefabInfo vegetationPackageRuntimePrefabInfo =
new VegetationPackageRuntimePrefabInfo();
for (int j = 0; j <= vegetationPackagePro.VegetationInfoList.Count - 1; j++)
{
VegetationItemInfoPro vegetationItemInfoPro = vegetationPackagePro.VegetationInfoList[j];
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
new VegetationItemRuntimePrefabInfo();
for (int k = 0; k <= vegetationItemInfoPro.RuntimePrefabRuleList.Count - 1; k++)
{
RuntimePrefabRule runtimePrefabRule = vegetationItemInfoPro.RuntimePrefabRuleList[k];
RuntimePrefabManager runtimePrefabManager =
new RuntimePrefabManager(VisibleVegetationCellSelector, VegetationSystemPro,
vegetationItemInfoPro, runtimePrefabRule, _runtimePrefabParent, ShowRuntimePrefabs);
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Add(runtimePrefabManager);
}
vegetationPackageRuntimePrefabInfo.RuntimePrefabManagerList.Add(vegetationItemRuntimePrefabInfo);
}
PackageRuntimePrefabInfoList.Add(vegetationPackageRuntimePrefabInfo);
}
VisibleVegetationCellSelector.Init(VegetationSystemPro);
}
void CreateRuntimePrefabParent()
{
GameObject runtimePrefabParentObject = new GameObject("Run-time prefabs") {hideFlags = HideFlags.DontSave};
runtimePrefabParentObject.transform.SetParent(transform);
_runtimePrefabParent = runtimePrefabParentObject.transform;
}
void DestroyRuntimePrefabParent()
{
if (!_runtimePrefabParent) return;
if (Application.isPlaying)
{
Destroy(_runtimePrefabParent.gameObject);
}
else
{
DestroyImmediate(_runtimePrefabParent.gameObject);
}
}
private void OnRenderComplete(VegetationSystemPro vegetationSystemPro)
{
if (PackageRuntimePrefabInfoList.Count == 0) return;
TestFloatingOrigin();
UnityEngine.Profiling.Profiler.BeginSample("Runtime prefab system processing");
JobHandle cullingJobHandle = default(JobHandle);
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
if (runtimePrefabManager == null) continue;
cullingJobHandle =
runtimePrefabManager.VegetationItemSelector.ProcessInvisibleCells(cullingJobHandle);
cullingJobHandle =
runtimePrefabManager.VegetationItemSelector.ProcessVisibleCells(cullingJobHandle);
cullingJobHandle = runtimePrefabManager.VegetationItemSelector.ProcessCulling(cullingJobHandle);
}
}
}
cullingJobHandle.Complete();
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.VegetationItemSelector.ProcessEvents();
}
}
}
UnityEngine.Profiling.Profiler.EndSample();
}
public void DisposeRuntimePrefabSystem()
{
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
runtimePrefabManager?.Dispose();
}
}
packageRuntimePrefabInfo.RuntimePrefabManagerList.Clear();
}
PackageRuntimePrefabInfoList.Clear();
VisibleVegetationCellSelector?.Dispose();
VisibleVegetationCellSelector = null;
DestroyRuntimePrefabParent();
}
public int GetLoadedInstanceCount()
{
int instanceCount = 0;
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
instanceCount += runtimePrefabManager.VegetationItemSelector.InstanceList.Length;
}
}
}
return instanceCount;
}
public int GetVisibleColliders()
{
int instanceCount = 0;
for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
{
VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
{
VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
packageRuntimePrefabInfo.RuntimePrefabManagerList[j];
for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
{
RuntimePrefabManager runtimePrefabManager =
vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
instanceCount += runtimePrefabManager.RuntimePrefabStorage.RuntimePrefabInfoList.Count;
}
}
}
return instanceCount;
}
private void OnDrawGizmosSelected()
{
if (ShowDebugCells)
{
VisibleVegetationCellSelector?.DrawDebugGizmos();
}
}
}
}