Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/BaseControllerSettings.cs

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C#
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using System;
using System.Collections.Generic;
using AwesomeTechnologies.VegetationSystem;
using UnityEngine;
namespace AwesomeTechnologies.Common
{
[Serializable]
public class BaseControllerSettings
{
[SerializeField]
public List<SerializedControllerProperty> ControlerPropertyList = new List<SerializedControllerProperty>();
public void AddFloatProperty(string id, string description, string info, float defaultValue, float minValue, float maxValue)
{
SerializedControllerProperty serializedControllerProperty =
new SerializedControllerProperty
{
SerializedControlerPropertyType = SerializedControlerPropertyType.Float,
FloatValue = defaultValue,
FloatMinValue = minValue,
FloatMaxValue = maxValue,
PropertyName = id,
PropertyDescription = description,
PropertyInfo = info
};
ControlerPropertyList.Add(serializedControllerProperty);
}
public void AddLabelProperty(string text)
{
SerializedControllerProperty labelSerializedControllerProperty =
new SerializedControllerProperty
{
SerializedControlerPropertyType = SerializedControlerPropertyType.Label,
PropertyName = text,
PropertyDescription = text
};
ControlerPropertyList.Add(labelSerializedControllerProperty);
}
public void AddTextureProperty(string id, string description,string info, Texture2D defaultValue)
{
SerializedControllerProperty serializedControllerProperty =
new SerializedControllerProperty
{
SerializedControlerPropertyType = SerializedControlerPropertyType.Texture2D,
TextureValue = defaultValue,
PropertyName = id,
PropertyDescription = description,
PropertyInfo = info
};
ControlerPropertyList.Add(serializedControllerProperty);
}
public void AddRgbaSelectorProperty(string id, string description, string info, int defaultValue)
{
SerializedControllerProperty serializedControllerProperty =
new SerializedControllerProperty
{
SerializedControlerPropertyType = SerializedControlerPropertyType.RgbaSelector,
IntValue = defaultValue,
PropertyName = id,
PropertyDescription = description,
PropertyInfo = info
};
ControlerPropertyList.Add(serializedControllerProperty);
}
public void AddColorProperty(string id, string description, string info, Color defaultValue)
{
SerializedControllerProperty serializedControllerProperty =
new SerializedControllerProperty
{
SerializedControlerPropertyType = SerializedControlerPropertyType.ColorSelector,
ColorValue = defaultValue,
PropertyName = id,
PropertyInfo = "",
PropertyDescription = description
};
ControlerPropertyList.Add(serializedControllerProperty);
}
public void AddBooleanProperty(string id, string description, string info, bool defaultValue)
{
SerializedControllerProperty serializedControllerProperty =
new SerializedControllerProperty
{
SerializedControlerPropertyType = SerializedControlerPropertyType.Boolean,
BoolValue = defaultValue,
PropertyName = id,
PropertyInfo = info,
PropertyDescription = description
};
ControlerPropertyList.Add(serializedControllerProperty);
}
public int GetIntPropertyValue(string propertyName)
{
for (int i = 0;
i <= ControlerPropertyList.Count - 1; i++)
{
if (ControlerPropertyList[i].PropertyName == propertyName)
{
return ControlerPropertyList[i].IntValue;
}
}
return 0;
}
public float GetFloatPropertyValue(string propertyName)
{
for (int i = 0;
i <= ControlerPropertyList.Count - 1; i++)
{
if (ControlerPropertyList[i].PropertyName == propertyName)
{
return ControlerPropertyList[i].FloatValue;
}
}
return 0;
}
public Color GetColorPropertyValue(string propertyName)
{
for (int i = 0;
i <= ControlerPropertyList.Count - 1; i++)
{
if (ControlerPropertyList[i].PropertyName == propertyName)
{
return ControlerPropertyList[i].ColorValue;
}
}
return Color.white;
}
public bool GetBooleanPropertyValue(string propertyName)
{
for (int i = 0;
i <= ControlerPropertyList.Count - 1; i++)
{
if (ControlerPropertyList[i].PropertyName == propertyName)
{
return ControlerPropertyList[i].BoolValue;
}
}
return false;
}
public Texture2D GetTexturePropertyValue(string propertyName)
{
for (int i = 0;
i <= ControlerPropertyList.Count - 1; i++)
{
if (ControlerPropertyList[i].PropertyName == propertyName)
{
return ControlerPropertyList[i].TextureValue;
}
}
return null;
}
}
}