406 lines
16 KiB
C#
406 lines
16 KiB
C#
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using System.Collections.Generic;
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using System.Xml;
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using AwesomeTechnologies.Utility;
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using AwesomeTechnologies.Vegetation;
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using AwesomeTechnologies.VegetationSystem;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.AI;
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public class ColliderPool : VegetationItemPool
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{
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private readonly List<GameObject> _colliderPoolList = new List<GameObject>();
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private readonly VegetationItemInfoPro _vegetationItemInfoPro;
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private readonly VegetationItemModelInfo _vegetationItemModelInfo;
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private readonly VegetationSystemPro _vegetationSystemPro;
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private int _colliderCounter;
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private readonly Transform _colliderParent;
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private readonly GameObject _sourceColliderObject;
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private bool _showColliders;
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private LayerMask _colliderLayer;
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private string _colliderTag;
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public ColliderPool(VegetationItemInfoPro vegetationItemInfoPro, VegetationItemModelInfo vegetationItemModelInfo, VegetationSystemPro vegetationSystemPro, Transform colliderParent, bool showColliders)
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{
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_vegetationItemInfoPro = vegetationItemInfoPro;
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_vegetationItemModelInfo = vegetationItemModelInfo;
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_vegetationSystemPro = vegetationSystemPro;
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_colliderParent = colliderParent;
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_showColliders = showColliders;
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_colliderLayer = vegetationSystemPro.VegetationSettings.GetLayer(vegetationItemInfoPro.VegetationType);
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_colliderTag = vegetationItemInfoPro.ColliderTag;
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if (_colliderTag == "")
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{
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_colliderTag = "Untagged";
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}
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if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
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{
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GameObject tmpColliderObject = Object.Instantiate(vegetationItemInfoPro.VegetationPrefab);
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if (_vegetationItemInfoPro.ColliderTag != "")
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{
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tmpColliderObject.tag = vegetationItemInfoPro.ColliderTag;
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}
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tmpColliderObject.hideFlags = HideFlags.DontSave;
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tmpColliderObject.name = "ColliderSource_" + _vegetationItemInfoPro.VegetationItemID;
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tmpColliderObject.transform.SetParent(_colliderParent);
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_sourceColliderObject = CreateColliderObject(tmpColliderObject);
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DestroyObject(tmpColliderObject);
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}
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}
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void AddVegetationItemInstanceInfo(GameObject colliderObject)
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{
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var vegetationItemInstanceInfo = colliderObject.AddComponent<VegetationItemInstanceInfo>();
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vegetationItemInstanceInfo.VegetationType = _vegetationItemInfoPro.VegetationType;
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vegetationItemInstanceInfo.VegetationItemID = _vegetationItemInfoPro.VegetationItemID;
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RuntimeObjectInfo runtimeObjectInfo = colliderObject.AddComponent<RuntimeObjectInfo>();
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runtimeObjectInfo.VegetationItemInfo = _vegetationItemInfoPro;
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}
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void UpdateVegetationItemInstanceInfo(GameObject colliderObject, ItemSelectorInstanceInfo info)
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{
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VegetationItemInstanceInfo vegetationItemInstanceInfo = colliderObject.GetComponent<VegetationItemInstanceInfo>();
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if (vegetationItemInstanceInfo)
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{
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vegetationItemInstanceInfo.Position = info.Position;
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vegetationItemInstanceInfo.VegetationItemInstanceID = Mathf.RoundToInt(vegetationItemInstanceInfo.Position.x *100f).ToString() + "_" +
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Mathf.RoundToInt(vegetationItemInstanceInfo.Position.y * 100f).ToString() + "_" +
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Mathf.RoundToInt(vegetationItemInstanceInfo.Position.z * 100f).ToString();
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vegetationItemInstanceInfo.Rotation = info.Rotation;
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vegetationItemInstanceInfo.Scale = info.Scale;
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}
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}
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public void SetColliderVisibility(bool value)
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{
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_showColliders = value;
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for (int i = 0; i <= _colliderPoolList.Count - 1; i++)
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{
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GameObject go = _colliderPoolList[i];
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if (value)
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{
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go.hideFlags = HideFlags.DontSave;
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}
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else
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{
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go.hideFlags = HideFlags.HideAndDontSave;
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}
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}
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}
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public override GameObject GetObject(ItemSelectorInstanceInfo info)
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{
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if (_colliderPoolList.Count <= 0) return CreateColliderObject(info);
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GameObject colliderObject = _colliderPoolList[_colliderPoolList.Count - 1];
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_colliderPoolList.RemoveAtSwapBack(_colliderPoolList.Count -1);
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colliderObject.SetActive(true);
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PositionColliderObject(colliderObject, info);
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return colliderObject;
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}
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private HideFlags GetVisibilityHideFlags()
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{
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return _showColliders ? HideFlags.DontSave : HideFlags.HideAndDontSave;
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}
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void PositionColliderObject(GameObject colliderObject, ItemSelectorInstanceInfo info)
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{
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colliderObject.transform.position = info.Position + _vegetationSystemPro.FloatingOriginOffset;
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colliderObject.transform.localScale = info.Scale;
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colliderObject.transform.rotation = info.Rotation;
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UpdateVegetationItemInstanceInfo(colliderObject, info);
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}
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public GameObject CreateColliderObject(ItemSelectorInstanceInfo info)
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{
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_colliderCounter++;
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GameObject newColliderObject;
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if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
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{
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newColliderObject = Object.Instantiate(_sourceColliderObject);
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newColliderObject.name = "Collider_" + _colliderCounter.ToString();
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newColliderObject.hideFlags = GetVisibilityHideFlags();
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newColliderObject.transform.SetParent(_colliderParent);
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}
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else
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{
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newColliderObject = CreatePrimitiveCollider(info);
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}
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if (_vegetationItemInfoPro.ColliderTag != "")
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{
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newColliderObject.tag = _vegetationItemInfoPro.ColliderTag;
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}
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AddNavMesObstacle(newColliderObject);
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newColliderObject.SetActive(true);
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AddVegetationItemInstanceInfo(newColliderObject);
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PositionColliderObject(newColliderObject,info);
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newColliderObject.layer =
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_vegetationSystemPro.VegetationSettings.GetLayer(_vegetationItemInfoPro.VegetationType);
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return newColliderObject;
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}
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private GameObject CreatePrimitiveCollider(ItemSelectorInstanceInfo info)
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{
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switch (_vegetationItemInfoPro.ColliderType)
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{
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case ColliderType.Capsule:
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GameObject newCapsuleColliderObject = new GameObject("CapsuleCollider_" + _colliderCounter);
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newCapsuleColliderObject.layer = _colliderLayer;
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newCapsuleColliderObject.tag = _colliderTag;
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newCapsuleColliderObject.transform.SetParent(_colliderParent);
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newCapsuleColliderObject.hideFlags = GetVisibilityHideFlags();
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CapsuleCollider capsuleCollider = newCapsuleColliderObject.AddComponent<CapsuleCollider>();
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capsuleCollider.height = _vegetationItemInfoPro.ColliderHeight;
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capsuleCollider.radius = _vegetationItemInfoPro.ColliderRadius;
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capsuleCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
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Vector3 capsuleColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
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capsuleColliderOffset +=info.Rotation * capsuleColliderOffset;
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capsuleCollider.center = capsuleColliderOffset;
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return newCapsuleColliderObject;
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case ColliderType.Sphere:
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GameObject newSphereColliderObject = new GameObject("SphereCollider_" + _colliderCounter);
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newSphereColliderObject.layer = _colliderLayer;
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newSphereColliderObject.tag = _colliderTag;
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newSphereColliderObject.transform.SetParent(_colliderParent);
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newSphereColliderObject.hideFlags =GetVisibilityHideFlags();
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SphereCollider sphereCollider = newSphereColliderObject.AddComponent<SphereCollider>();
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sphereCollider.radius = _vegetationItemInfoPro.ColliderRadius;
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sphereCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
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Vector3 sphereColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
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sphereColliderOffset +=info.Rotation * sphereColliderOffset;
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sphereCollider.center = sphereColliderOffset;
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return newSphereColliderObject;
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case ColliderType.Box :
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GameObject newColliderObject = new GameObject("BoxCollider_" + _colliderCounter);
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newColliderObject.layer = _colliderLayer;
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newColliderObject.tag = _colliderTag;
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newColliderObject.transform.SetParent(_colliderParent);
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newColliderObject.hideFlags =GetVisibilityHideFlags();
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BoxCollider boxCollider = newColliderObject.AddComponent<BoxCollider>();
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Vector3 boxColliderSize = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderSize.x, info.Scale.y * _vegetationItemInfoPro.ColliderSize.y, info.Scale.z * _vegetationItemInfoPro.ColliderSize.z);
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boxCollider.size = boxColliderSize;
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boxCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
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Vector3 boxColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
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boxColliderOffset +=info.Rotation * boxColliderOffset;
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boxCollider.center = boxColliderOffset;
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return newColliderObject;
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case ColliderType.CustomMesh :
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GameObject newCustomMeshColliderObject = new GameObject("MeshCollider_" + _colliderCounter);
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newCustomMeshColliderObject.layer = _colliderLayer;
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newCustomMeshColliderObject.tag = _colliderTag;
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newCustomMeshColliderObject.transform.SetParent(_colliderParent);
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newCustomMeshColliderObject.hideFlags = GetVisibilityHideFlags();
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MeshCollider customMeshCollider = newCustomMeshColliderObject.AddComponent<MeshCollider>();
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customMeshCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
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customMeshCollider.sharedMesh = _vegetationItemInfoPro.ColliderMesh;
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customMeshCollider.convex = _vegetationItemInfoPro.ColliderConvex;
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return newCustomMeshColliderObject;
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case ColliderType.Mesh :
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GameObject newMeshColliderObject = new GameObject("MeshCollider_" + _colliderCounter);
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newMeshColliderObject.layer = _colliderLayer;
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newMeshColliderObject.tag = _colliderTag;
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newMeshColliderObject.transform.SetParent(_colliderParent);
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newMeshColliderObject.hideFlags = GetVisibilityHideFlags();
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MeshCollider meshCollider = newMeshColliderObject.AddComponent<MeshCollider>();
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meshCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
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meshCollider.sharedMesh = _vegetationItemModelInfo.VegetationMeshLod0;
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meshCollider.convex = _vegetationItemInfoPro.ColliderConvex;
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return newMeshColliderObject;
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}
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return new GameObject("Empty collider object");
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}
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void AddNavMesObstacle(GameObject go)
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{
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NavMeshObstacle navMeshObstacle;
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switch (_vegetationItemInfoPro.NavMeshObstacleType)
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{
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case NavMeshObstacleType.Box:
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navMeshObstacle = go.AddComponent<NavMeshObstacle>();
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navMeshObstacle.shape = NavMeshObstacleShape.Box;
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navMeshObstacle.center = _vegetationItemInfoPro.NavMeshObstacleCenter;
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navMeshObstacle.size = _vegetationItemInfoPro.NavMeshObstacleSize;
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navMeshObstacle.carving = _vegetationItemInfoPro.NavMeshObstacleCarve;
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break;
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case NavMeshObstacleType.Capsule:
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navMeshObstacle = go.AddComponent<NavMeshObstacle>();
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navMeshObstacle.shape = NavMeshObstacleShape.Capsule;
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navMeshObstacle.center = _vegetationItemInfoPro.NavMeshObstacleCenter;
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navMeshObstacle.radius = _vegetationItemInfoPro.NavMeshObstacleRadius;
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navMeshObstacle.height = _vegetationItemInfoPro.NavMeshObstacleHeight;
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navMeshObstacle.carving = _vegetationItemInfoPro.NavMeshObstacleCarve;
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break;
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}
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}
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public override void ReturnObject(GameObject colliderObject)
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{
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if (colliderObject)
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{
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colliderObject.SetActive(false);
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_colliderPoolList.Add(colliderObject);
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}
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}
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private GameObject CreateColliderObject(GameObject sourceObject)
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{
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sourceObject.transform.position = Vector3.zero;
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sourceObject.transform.localScale = Vector3.one;
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sourceObject.transform.rotation = Quaternion.identity;
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GameObject colliderObject = new GameObject("SourceColliderObject") {hideFlags = HideFlags.DontSave};
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colliderObject.transform.SetParent(_colliderParent);
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colliderObject.transform.position = Vector3.zero;
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colliderObject.transform.localScale = Vector3.one;
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colliderObject.transform.rotation = Quaternion.identity;
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colliderObject.layer = _colliderLayer;
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colliderObject.tag = _colliderTag;
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colliderObject.SetActive(false);
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MeshCollider[] meshColliders = sourceObject.GetComponentsInChildren<MeshCollider>();
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SphereCollider[] sphereColliders = sourceObject.GetComponentsInChildren<SphereCollider>();
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BoxCollider[] boxColliders = sourceObject.GetComponentsInChildren<BoxCollider>();
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CapsuleCollider[] capsuleColliders = sourceObject.GetComponentsInChildren<CapsuleCollider>();
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for (int i = 0; i <= capsuleColliders.Length - 1; i++)
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{
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GameObject capsuleObject = new GameObject("CapsuleCollider") {hideFlags = HideFlags.DontSave};
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capsuleObject.transform.SetParent(colliderObject.transform);
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capsuleObject.transform.position = capsuleColliders[i].transform.position;
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capsuleObject.transform.localScale = capsuleColliders[i].transform.localScale;
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capsuleObject.transform.rotation = capsuleColliders[i].transform.rotation;
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capsuleObject.layer = _colliderLayer;
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capsuleObject.tag = _colliderTag;
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CapsuleCollider newCollider = capsuleObject.AddComponent<CapsuleCollider>();
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newCollider.radius = capsuleColliders[i].radius;
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newCollider.height = capsuleColliders[i].height;
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newCollider.center = capsuleColliders[i].center;
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newCollider.direction = capsuleColliders[i].direction;
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newCollider.sharedMaterial = capsuleColliders[i].sharedMaterial;
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newCollider.isTrigger = capsuleColliders[i].isTrigger;
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}
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for (int i = 0; i <= boxColliders.Length - 1; i++)
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{
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GameObject boxobject = new GameObject("BoxCollider") {hideFlags = HideFlags.DontSave};
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boxobject.transform.SetParent(colliderObject.transform);
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boxobject.transform.position = boxColliders[i].transform.position;
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boxobject.transform.localScale = boxColliders[i].transform.localScale;
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boxobject.transform.rotation = boxColliders[i].transform.rotation;
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boxobject.layer = _colliderLayer;
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boxobject.tag = _colliderTag;
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BoxCollider newCollider = boxobject.AddComponent<BoxCollider>();
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newCollider.center = boxColliders[i].center;
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newCollider.size = boxColliders[i].size;
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newCollider.sharedMaterial = boxColliders[i].sharedMaterial;
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newCollider.isTrigger = boxColliders[i].isTrigger;
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}
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for (int i = 0; i <= sphereColliders.Length - 1; i++)
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{
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GameObject sphereObject = new GameObject("SphereCollider") {hideFlags = HideFlags.DontSave};
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sphereObject.transform.SetParent(colliderObject.transform);
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sphereObject.transform.position = sphereColliders[i].transform.position;
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sphereObject.transform.localScale = sphereColliders[i].transform.localScale;
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sphereObject.transform.rotation = sphereColliders[i].transform.rotation;
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sphereObject.layer = _colliderLayer;
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sphereObject.tag = _colliderTag;
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SphereCollider newCollider = sphereObject.AddComponent<SphereCollider>();
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newCollider.center = sphereColliders[i].center;
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newCollider.radius = sphereColliders[i].radius;
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newCollider.sharedMaterial = sphereColliders[i].sharedMaterial;
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newCollider.isTrigger = sphereColliders[i].isTrigger;
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}
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for (int i = 0; i <= meshColliders.Length - 1; i++)
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{
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GameObject meshObject = new GameObject("MeshCollider") {hideFlags = HideFlags.DontSave};
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meshObject.transform.SetParent(colliderObject.transform);
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meshObject.transform.position = meshColliders[i].transform.position;
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meshObject.transform.localScale = meshColliders[i].transform.localScale;
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meshObject.transform.rotation = meshColliders[i].transform.rotation;
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meshObject.layer = _colliderLayer;
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meshObject.tag = _colliderTag;
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MeshCollider newCollider = meshObject.AddComponent<MeshCollider>();
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newCollider.cookingOptions = meshColliders[i].cookingOptions;
|
|||
|
newCollider.convex = meshColliders[i].convex;
|
|||
|
newCollider.sharedMesh = meshColliders[i].sharedMesh;
|
|||
|
newCollider.sharedMaterial = meshColliders[i].sharedMaterial;
|
|||
|
newCollider.isTrigger = meshColliders[i].isTrigger;
|
|||
|
}
|
|||
|
return colliderObject;
|
|||
|
}
|
|||
|
|
|||
|
// private bool IsReservedComponent(Component component)
|
|||
|
// {
|
|||
|
// if (component is Collider) return true;
|
|||
|
// if (component is Transform) return true;
|
|||
|
// if (component is Rigidbody) return true;
|
|||
|
// return false;
|
|||
|
// }
|
|||
|
|
|||
|
// private static void DestroyComponent(Object component)
|
|||
|
// {
|
|||
|
// if (Application.isPlaying)
|
|||
|
// {
|
|||
|
// Object.Destroy(component);
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// Object.DestroyImmediate(component);
|
|||
|
// }
|
|||
|
// }
|
|||
|
|
|||
|
private static void DestroyObject(GameObject go)
|
|||
|
{
|
|||
|
if (Application.isPlaying)
|
|||
|
{
|
|||
|
Object.DestroyImmediate(go);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Object.DestroyImmediate(go);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
for (int i = 0; i <= _colliderPoolList.Count - 1; i++)
|
|||
|
{
|
|||
|
DestroyObject(_colliderPoolList[i]);
|
|||
|
}
|
|||
|
_colliderPoolList.Clear();
|
|||
|
if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
|
|||
|
{
|
|||
|
DestroyObject(_sourceColliderObject);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|