Firstborn/Assets/AwesomeTechnologies/TouchReactSystemPro/Runtime/Resources/RenderTouchBufferInstanced....

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Shader "AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced"
{
Properties
{
}
SubShader
{
Cull Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#pragma target 3.0
#include "UnityCG.cginc"
struct v2f
{
float4 pos : SV_POSITION;
float4 data : TEXCOORD0;
};
float4 _TB_Pos;
v2f vert(appdata_base v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
o.pos = UnityObjectToClipPos(v.vertex);
o.data.r = mul( unity_ObjectToWorld, v.vertex ).y/10000;
o.data.g = 1;
return o;
}
float4 frag(v2f i) : COLOR
{
return i.data;
}
ENDCG
}
}
}