Firstborn/Assets/AwesomeTechnologies/PackageInstaller/Plugins/PackageInstaller.cs

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#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
public static class PackageInstaller
{
private static ListRequest _listRequest;
private static readonly string _EditorSymbol = "VSP_PACKAGES";
private static readonly string _requiredPackage = "com.unity.jobs";
[InitializeOnLoadMethod]
static void VerifyPackages()
{
#if !VSP_PACKAGES
if (!Application.isPlaying)
{
_listRequest = Client.List(false,true);
EditorApplication.update += ListProgress;
}
#endif
}
static void ListProgress()
{
if (_listRequest.IsCompleted)
{
bool hasCollections = false;
if (_listRequest.Status == StatusCode.Success)
foreach (var package in _listRequest.Result)
{
if (package.name.Contains(_requiredPackage))
{
hasCollections = true;
}
//Debug.Log("Package name: " + package.name);
}
else if (_listRequest.Status >= StatusCode.Failure)
{
Debug.Log(_listRequest.Error.message);
}
EditorApplication.update -= ListProgress;
if (!hasCollections)
{
if (EditorUtility.DisplayDialog("Vegetation Studio Pro - Install needed packages",
"Vegetation Studio Pro needs Burst, Mathematics, Jobs and Collections packages installed from the package manager. Confirm to install the missing packages.",
"Confirm","Cancel"))
{
Client.Add(_requiredPackage);
}
}
else
{
AddCompilerDefine();
}
}
}
static void AddCompilerDefine()
{
var symbols =
PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
if (!symbols.Contains(_EditorSymbol))
{
symbols += ";" + _EditorSymbol;
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup,
symbols);
}
}
}
#endif