Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/Lighting/ProbeVolume/ProbeGIBaking.Dilate.cs.hlsl
2024-05-06 11:45:45 -07:00

24 lines
518 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef PROBEGIBAKING_DILATE_CS_HLSL
#define PROBEGIBAKING_DILATE_CS_HLSL
// Generated from UnityEngine.Experimental.Rendering.ProbeGIBaking+DilatedProbe
// PackingRules = Exact
struct DilatedProbe
{
float3 L0;
float3 L1_0;
float3 L1_1;
float3 L1_2;
float3 L2_0;
float3 L2_1;
float3 L2_2;
float3 L2_3;
float3 L2_4;
};
#endif