// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef PROBEGIBAKING_DILATE_CS_HLSL #define PROBEGIBAKING_DILATE_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.ProbeGIBaking+DilatedProbe // PackingRules = Exact struct DilatedProbe { float3 L0; float3 L1_0; float3 L1_1; float3 L1_2; float3 L2_0; float3 L2_1; float3 L2_2; float3 L2_3; float3 L2_4; }; #endif