Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/EditorPrefBool.cs
2024-05-06 11:45:45 -07:00

38 lines
959 B
C#

using System;
namespace UnityEditor.Rendering
{
/// <summary>
/// Bool saved in EditorPref.
/// </summary>
public struct EditorPrefBool
{
readonly string m_Key;
/// <summary>
/// Value of the boolean in editor preferences.
/// </summary>
public bool value
{
get => EditorPrefs.GetBool(m_Key);
set => EditorPrefs.SetBool(m_Key, value);
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="key">Key in the editor preferences.</param>
/// <param name="defaultValue">Default value of the preference.</param>
public EditorPrefBool(string key, bool defaultValue = false)
{
m_Key = key;
//register key if not already there
if (!EditorPrefs.HasKey(m_Key))
{
EditorPrefs.SetBool(m_Key, defaultValue);
}
}
}
}