38 lines
959 B
C#
38 lines
959 B
C#
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using System;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Bool saved in EditorPref.
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/// </summary>
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public struct EditorPrefBool
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{
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readonly string m_Key;
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/// <summary>
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/// Value of the boolean in editor preferences.
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/// </summary>
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public bool value
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{
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get => EditorPrefs.GetBool(m_Key);
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set => EditorPrefs.SetBool(m_Key, value);
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="key">Key in the editor preferences.</param>
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/// <param name="defaultValue">Default value of the preference.</param>
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public EditorPrefBool(string key, bool defaultValue = false)
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{
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m_Key = key;
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//register key if not already there
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if (!EditorPrefs.HasKey(m_Key))
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{
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EditorPrefs.SetBool(m_Key, defaultValue);
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}
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}
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}
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}
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